|
|
|
 |

May 7th, 2004, 03:28 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: True Solar Sails
Quote:
Originally posted by Renegade 13:
Just one question: Why the defensive bonus???
|
That's hardly a defensive bonus...it's a 75% penalty to defense. 
|

May 7th, 2004, 03:28 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: True Solar Sails
that way if you loose your engines in combat you're easier to hit.
EDIT: or not.
[ May 07, 2004, 02:29: Message edited by: Phoenix-D ]
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

May 7th, 2004, 03:57 AM
|
 |
Second Lieutenant
|
|
Join Date: May 2003
Location: Oz
Posts: 412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: True Solar Sails
Quote:
Originally posted by Renegade 13:
Just one question: Why the defensive bonus???
|
I guess its to simulate the HUGE size of the sails if you were going to be even vaguely realistic about it. Hence really easy to hit.
|

May 7th, 2004, 05:46 AM
|
General
|
|
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: True Solar Sails
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
|

May 7th, 2004, 05:49 AM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: True Solar Sails
once the sails are destroyed, does the penalty go away?
either way, this significantly penalizes heavily shielded or armored ships. would be best to pack on weapons or use leaky armor so that you are sure that the solar sail is the first thing to go in combat.
you could also imagine that the solar sail gets folded or detatched in combat, as in battletech.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|

May 7th, 2004, 09:47 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: True Solar Sails
Quote:
Originally posted by Joachim:
quote: Originally posted by Renegade 13:
Just one question: Why the defensive minus???
|
I guess its to simulate the HUGE size of the sails if you were going to be even vaguely realistic about it. Hence really easy to hit. Just so.
Quote:
Originally posted by Puke:
once the sails are destroyed, does the penalty go away?
|
Yes - but so does your movement.
Quote:
Originally posted by Puke:
either way, this significantly penalizes heavily shielded or armored ships. would be best to pack on weapons or use leaky armor so that you are sure that the solar sail is the first thing to go in combat.
you could also imagine that the solar sail gets folded or detatched in combat, as in battletech.
|
My idea for this component is to have a viable propulsion alternative for ships that would (most likely) not be engaging in combat.
|

May 8th, 2004, 01:10 AM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: True Solar Sails
Even though the description says they use solar winds to generate extra movement, a star in the system is not required for solar sails to work. The ability for them is just the ordinary extra movement ability. Same thing if you change that to standard movement in your mod. Either way they will work in systems with no sun, or with black holes.
Edit: Ok, I see what you are doing. You make the sails create energy and store just enough to keep them moving as long as you have a star to create the energy to begin with. Interesting.
Of course you would still have 1 point of movement in a system with no star. Sargasso Sea?
[ May 07, 2004, 12:13: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|