Ships in seiv do take another route if they can. What stops them is they only move in 3 directions: forward, forward right and forward left. If they are in front of a planet they can not do any of those movements. I have lost 30 DD to 2 weapons platforms this way.
Sometimes I have a defense ship orbiting my planet to protect it, but when an enemy ship comes into the sector, my defense ship is stuck behind a moon and doesn't intercept the enemy. Then the attacking ship is able to come close enough to fire at my planet while my ship just sits there.
I put a 4xmultitargeter on a base design. It manages to disable 4 ships. Problem is there were 5 ships. So the base having disabled its 4 ships stops doing anything because it only has the device to taget 4 ships at a time, even though those 4 ships are now useless.
My colony with no defenses has been holding up a large enemy fleet for like 4 or 5 turns. every turn a planet gets in the way of his troop ship. If there was a narrative thread for this game I'd write a story about the brave defenders holding off the invasion for half a year with no weapons.
I put a 4xmultitargeter on a base design. It manages to disable 4 ships. Problem is there were 5 ships. So the base having disabled its 4 ships stops doing anything because it only has the device to taget 4 ships at a time, even though those 4 ships are now useless.
Umm, what is the problem here? You didn't give the base enough fire control to attack 5 targets, only four. Not surprisingly, it only attacked four targets. And if they're useless, you can't even really complain about it not finishing them off..
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger