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May 14th, 2004, 01:28 AM
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Brigadier General
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Re: Starfleet Battles Mod (SFB Mod)
__________________
Slick.
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May 14th, 2004, 06:08 AM
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Captain
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Re: Starfleet Battles Mod (SFB Mod)
Please keep Posts pertanent to the discussion at hand. IE questions and answers for the mod. Thank you.
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May 14th, 2004, 04:46 PM
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Captain
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Re: Starfleet Battles Mod (SFB Mod)
Ok new round of Questions. By the way thanks for previous Posts...will be very helpful...Using Questions and answers for brainstorming and such.
Can the Combat Area be made bigger or smaller?
I didn't think I could...just thought I would ask...
Do the weapon ranges only go out to 20? Can they be increased? Will they appear in the interface?
Does Demeanor do anything? Can you add more?
Thanks,
Kana
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May 14th, 2004, 05:22 PM
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Lieutenant Colonel
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Re: Starfleet Battles Mod (SFB Mod)
Quote:
Originally posted by Kana:
Can the Combat Area be made bigger or smaller?
I didn't think I could...just thought I would ask...
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No. You can change the duration of the combat round, but the combat map is fixed.
Quote:
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Do the weapon ranges only go out to 20? Can they be increased? Will they appear in the interface?
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I believe 20 is the max. It's hard-coded in, and you can only modify the damage done at each range in the textfiles.
Quote:
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Does Demeanor do anything? Can you add more?
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You might want to take a look at the Star Trek Mod. I know they've added several.
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May 14th, 2004, 06:03 PM
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First Lieutenant
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Re: Starfleet Battles Mod (SFB Mod)
[quote]Originally posted by General Woundwort:
quote: Originally posted by Kana:
Quote:
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[qb]Does Demeanor do anything? Can you add more?
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You might want to take a look at the Star Trek Mod. I know they've added several. In other words, yes, you can add more but no, they don't do anything.
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May 14th, 2004, 10:04 PM
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Shrapnel Fanatic
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Re: Starfleet Battles Mod (SFB Mod)
Quote:
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Do the weapon ranges only go out to 20? Can they be increased? Will they appear in the interface?
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Yes, you can. The extra ranges do not show up in the interface. For seeking weapons, adding a 21th damage value (assuming you have all 20 ranges doing damage) will cause the seeker to have infinite range, and do the damage listed in the 21th damage slot. I am not sure what happens with direct fire weapons, though I don't think that extra damage values work.
Check out:
http://se4modding.spaceempires.net/
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May 18th, 2004, 04:27 PM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: Starfleet Battles Mod (SFB Mod)
Ok new round of questions...
While messing around with Dave G' modder, and considering my mod, I would like to delete components and tech areas, and add my own from scratch.
What components/tech areas are permenantly part of SE4? Are they the ones with the listing of 'Removable: False'?
Supply Cost for Component usage--Tied to Ship size or Mount? One Component...IE Cloak...that uses up different amount of supplies based on Ship Size...I assume a cloak mount could be used to increase the amount or make seperate components and some how restict them to a certain size of ship.
Restricting Weapons/Components by Ship/Unit Size?
I might have asked this before...but basically want simulate certain weapons being to big or ship size not big enough to provide a stable platform for the weapon/component.
Thanks,
Kana
Modding while waiting for PBW to be revived...
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