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Old May 14th, 2004, 12:10 PM
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Default Re: AIC Mod in finite vs. infinite resource settings

I am sorry that AIC is not for you and that you do not think a level 3 AIC Destroyer should cost 1000. Your AIC home world alone gives you about 15000 minerals and with mineral extraction right from the start and you should be able to get another destroyer or more then several smaller combat missile ships for every 2 or three Mining Facilities as long as you develope your Planets then your economy will develope and then you can aford a large fleet.

I like this about AIC there is a great deal that goes into infurstruture first but I can see how this can be frustrating. You really should play TDM it is a MOD with just a very basic economy and the AI is up to date.

I would like to say this. I just built a level two Destroyer in se4 with the STOCK Abidon. With only 2 level III Shields and Emisive Armors both at level 2 and 2 Phychic Projecters with lvl 2 Combat Sensor and ECM and it cost 1600 maintenance EACH, thats about 500 more maintenance then AIC.


Tim what do you think a Destroyers maintenance cost should be?

[ May 14, 2004, 12:28: Message edited by: QBrigid ]
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Old May 15th, 2004, 01:35 AM
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Default Re: AIC Mod in finite vs. infinite resource settings

Yimboli, do not play Temporal if you have this problem. Pick up MP* option for the empire. That will give you better mining facilities. And ship more people around to build cities faster !!!

I sometimes have the problem with maintenance but only if my home system is poor.
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Old May 15th, 2004, 01:39 AM
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Default Re: AIC Mod in finite vs. infinite resource settings

Quote:
Originally posted by oleg:
Pick up MP* option for the empire. That will give you better mining facilities. And ship more people around to build cities faster !!!

I sometimes have the problem with maintenance but only if my home system is poor.
Great post Oleg, wish I thought of posting this.

[ May 14, 2004, 12:41: Message edited by: QBrigid ]
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Old May 14th, 2004, 02:38 PM
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Default Re: AIC Mod in finite vs. infinite resource settings

Quote:
Originally posted by QBrigid:
quote:
Originally posted by oleg:
Pick up MP* option for the empire. That will give you better mining facilities. And ship more people around to build cities faster !!!

I sometimes have the problem with maintenance but only if my home system is poor.
Great post Oleg, wish I thought of posting this.
Thanks

Another idea - if maintanence is such a problem, lower default value in settings.txt from 100% to 90 or 80. That should cure it It won't be the same AIC mod, but what a heck, it is YOUR game

As to finite resources, don't play it untill you master infinite. Even then, always chose Religious and build Nature Shrine III ASAP.
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Old May 14th, 2004, 05:15 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AIC Mod in finite vs. infinite resource settings

Quote:
Originally posted by oleg:
Another idea - if maintanence is such a problem, lower default value in settings.txt from 100% to 90 or 80. That should cure it It won't be the same AIC mod, but what a heck, it is YOUR game

As to finite resources, don't play it untill you master infinite. Even then, always chose Religious and build Nature Shrine III ASAP.
You probably shouldnt mess with the settings file to much if you lower the maintenance settings below 90% you will probably break all the Crystalline Races and after you upgrade to the Last engineering section component or build the Systems Maintenance Facility for all players you will probably end up with negitive maintence numbers in a lot of of places and break the game whole game.
AIC maintenance percentages are very complexed and I know Alneyan and JLS put a lot of thought into the Race Maintenance Characteristic option.
It is better to master infinite resource games before you satart a finite game.
When playing a FINITE AIC game Citys and LARGE Cities are extremely important and you will always run out of RADS energy first, followed by Minerals. The food useually Last for ever. The AIC AI will not melt down for a long time (if ever) so be on your guard.

Oleg is right on with MP* multiplayer game option = Increased Research and resource facilities for a faster Multiplayer build up and expantion.

Most of us also learn and play at higher AI bonus levels in our solo games.
O1* (starting option one)RECOMENDED FOR NEW PLAYERS that gives JUST you a larger home world and Colonys = more EVERYTHING including research and intel.

02* (starting option 2) RECOMENDED FOR NEW PLAYERS this gives JUST you 150% more Resources, this will boost anybodys economy enough to take even the best placed AI Player. (O2* option is not recommended for Finite games because it wastes your resources faster then you can use or store them)

HINT what ever start option (even none of the above) you play you can have tons of smaller missile ships and out match the AI (fleet to fleet) most of the time early in the game even without building one mineral facility if that is your only goal
I fo i remeber correctly only the hive AI race to destroyers and light cruisers early in a LOW AI bonus game.

I hope this helps.
GLV

[ May 14, 2004, 16:41: Message edited by: Grand Lord Vito ]
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Old May 14th, 2004, 05:41 PM
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Default Re: AIC Mod in finite vs. infinite resource settings

Quote:
Originally posted by Grand Lord Vito:
You probably shouldnt mess with the settings file to much if you lower the maintenance settings below 90% you will probably break all the Crystalline Races and after you upgrade to the Last engineering section component or build the Systems Maintenance Facility for all players you will probably end up with negitive maintence numbers in a lot of of places and break the game whole game.

GLV
Sure, but if he is really desperate...
90% instead of 100% should almost half the maintanence if I am not mistaken.
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Old May 14th, 2004, 05:47 PM
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Default Re: AIC Mod in finite vs. infinite resource settings

Quote:
Originally posted by Grand Lord Vito:
HINT what ever start option (even none of the above) you play you can have tons of smaller missile ships and out match the AI (fleet to fleet) most of the time early in the game even without building one mineral facility if that is your only goal
I fo i remeber correctly only the hive AI race to destroyers and light cruisers early in a LOW AI bonus game.

I hope this helps.
GLV
Not so. many AIs like to use fighters en mass and research them quickly. Small ships with missiles can not have much of PD and will be chewed up with small if any damage to enemy. Well, it normally happens to my ships
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