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  #1  
Old July 29th, 2004, 07:59 PM
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Default Re: SE4 Map analyser

Ok, its down to 5-10 seconds per system instead of per planet

Now to sum over the systems in the quadrant, and display a pretty graph of the data
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Old July 29th, 2004, 10:19 PM
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Default Re: SE4 Map analyser

http://imagemodserver.mine.nu/nick/t...apanalyse1.gif

I'm also planning to make some pie charts on a separate screen.

Any requests or comments on what kind of output you guys would find mose useful?
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Old July 30th, 2004, 03:29 PM
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Default Re: SE4 Map analyser

Slightly off topic...Sorry SJ. The picks on the GIF gave me a thought. Scarey I know...

Can you MOD the specific Atmosphere/Planet type to a certain component? Basically the colonizing component will only work on the specific Atmosphere/Planet conditions?

Kana

*Now back to your regularly scheduled thread*
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Old July 30th, 2004, 04:10 PM
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Default Re: SE4 Map analyser

What are you writing it in for language? C#/++ or VB or Delphi? Just curious!

If started from a Run commando does it take any parameters?..... (I e if I make a plug-in text file for the companion to start it should I send any parameters, ie paths or such?)

I think it looks real good, and it will help settle all those discussion (You had more planets, facilities, huges ones etc once and for all )

Will it show asteroids and special systems aswell?

[ July 30, 2004, 16:19: Message edited by: Ruatha ]
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Old July 30th, 2004, 06:20 PM
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Default Re: SE4 Map analyser

Quote:
Originally posted by Kana:
Can you MOD the specific Atmosphere/Planet type to a certain component? Basically the colonizing component will only work on the specific Atmosphere/Planet conditions?
Sadly, no. The only colonizing abilities available are the 3 planet type ones. The ability to colonize by atmosphere instead was lost in the transition from SE3 to SE4 (SE3 had no planet type, just size and atmosphere). There are colony modules for all of the different atmospheres in the graphics files, but there is no practical use for them.
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Old July 30th, 2004, 07:19 PM
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Default Re: SE4 Map analyser

Quote:
Originally posted by Ruatha:
What are you writing it in for language? C#/++ or VB or Delphi? Just curious!

If started from a Run commando does it take any parameters?..... (I e if I make a plug-in text file for the companion to start it should I send any parameters, ie paths or such?)

I think it looks real good, and it will help settle all those discussion (You had more planets, facilities, huges ones etc once and for all )

Will it show asteroids and special systems aswell?
Its in VB. Not overly efficient, but it works.
I don't look at commandline parameters... You'll want to look at the charts and graphs and numbers when its done.
I figure the best way to use it is to run through the analysis, tweak the mod, and then re-analyse the parts you changed.
Repeat until your maps are fairly balanced

Asteroids and special systems don't contribute to any of the current stats (# colonies, # facility slots, population max, etc)

-----

The actual maps will vary from the average statistics, of course, but at least you will know that, on average, your mod will produce fair maps.
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Old July 30th, 2004, 08:19 PM
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Default Re: SE4 Map analyser

It's just that I've been in discussions as to "How many asteroids" are thjer in this map, and in the game there is no way to find out except counting them manually.
And it would be good too see how many special systems are produced, to see if they are too many or too few, perhaps an extra page
Black holes : 1
Nebulae: 2

etc, if it's doable. (No pressure, just a suggestion, disregard at will )

About commandline parameters, I just wondered how one loads a map into it, is there a "open dialog" or do you run it with "Mapanalyzer.exe c:\se4\mods\AImod\mymap.map" or whatever..
Like in SE4 you can start it with "SE4.exe savegames\mygame.gam" or something like that.

I think VB is quite efficient these days, it was different when it was an interpretating language instead of compiling as it is today!

[ July 30, 2004, 19:24: Message edited by: Ruatha ]
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