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Old May 31st, 2004, 10:53 PM
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General Woundwort General Woundwort is offline
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Default Re: Highliner Mod discussion thread

OK, in no particular order...

1) The "Colonizer Hostile" is meant for colonizing non-starting planet types. I really liked the idea of splitting the colony techs by world type (aka EKolis' Colony Mod), and just took the idea one step further by making the "hostile enviroment" colony modules bigger.

2) The Highliner sizes were extrapolated by progressive leaps i.e. guesswork. They're not carved in stone. Given your playtesting, how big would a Gigant have to be to be worth the extra research and construction?

3) Perhaps there need to be more weapons for Highliners capable of hitting riders. But I wanted Point Defense to be strictly anti-missile (after all, these "fighters" are the size of regular game starships!!!). And I did intend for combat to be skewed towards the riders, but not totally so. Perhaps some sort of enhanced targeting (either by component or mount) for Highliner weapons?

4) Highliner build times are a killer, I know, but I'm trying to strike a balance between keeping rider build times down without making Highliner build times too long. I'm open to tweaking the amount of kton per pop unit, however...

Great imput, guys, I appreciate it greatly.
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