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June 21st, 2004, 05:17 PM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: Retrofit Q
Nah, I don't have any resource conVersion tech yet...
Quote:
Originally posted by Ruatha:
Let's just hope it isn't the infamous convert issue...It turned out that one planet had a convert resources order on repeat, converted all orgs to rads, then it tried to retrofit, WHAT NO ORGS!! Cant't retrofit!...
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June 21st, 2004, 06:56 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Retrofit Q
Quote:
Originally posted by primitive:
Is the one component a SY ?
There is a special rule prohibiting retrofitting SY components to non SY ships.
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Actually I believe it is the other way around. It also applies to adding colony modules.
Quote:
No Retrofit Adding Of Spaceyards := True
No Retrofit Adding Of Colony Module := True
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Quote:
Originally posted by Yimboli:
Question: how can a planet have repeat orders to convert resources?? I didn't think that was possible. is there some advanced way to give orders that I'm not aware of?
-Tim
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It can only be done when playing a simultaneous movement game. The order is not carried out until after you hit end turn. So, it can be set to repeat, as with all other orders. In sequential movement games (default for single player), such orders are carried out instantly, so can not be set to repeat.
[ June 21, 2004, 17:58: Message edited by: Imperator Fyron ]
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June 22nd, 2004, 03:43 AM
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Lieutenant Colonel
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Re: Retrofit Q
Ok, now I really am annoyed. for the third turn running I tried to retrofit. This time only a single ship, from one type of colonizer to another type colonizer, with the only difference being that single colonizer component. I had plenty of resources, was making a surplus and still had, in storage more than enough. WTF?
oh well. I'm about ready to give up on retrofitting...
thanks,
alarik
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June 22nd, 2004, 05:27 AM
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National Security Advisor
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Re: Retrofit Q
You cannot retrofit one colony module to another, at least in the default game. Refer to Fyron's post below to see the settings.txt entry.
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June 22nd, 2004, 05:58 AM
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Brigadier General
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Re: Retrofit Q
Quote:
Originally posted by Captain Kwok:
You cannot retrofit one colony module to another, at least in the default game. Refer to Fyron's post below to see the settings.txt entry.
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You can. What you can't do is add a colony module to a ship by retrofit if it didn't already have one to start with.
Slick.
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Slick.
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June 22nd, 2004, 10:14 AM
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Major
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Re: Retrofit Q
Does retrofitting work at all (for you) in that game ?
If not, you might have one of those very rare unexplainable bugs that come with a corrupted .emp file. If you’re not sure, save your .emp and start a testgame (full tech) and see if retrofitting works there. If its an .emp bug, I’m afraid there is no fix (that I know of) 
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June 22nd, 2004, 05:07 PM
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Lieutenant Colonel
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Join Date: Dec 2001
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Re: Retrofit Q
Quote:
Originally posted by Slick:
quote: Originally posted by Captain Kwok:
You cannot retrofit one colony module to another, at least in the default game. Refer to Fyron's post below to see the settings.txt entry.
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You can. What you can't do is add a colony module to a ship by retrofit if it didn't already have one to start with.
Slick. A colony module is typically above the 50% resource limit for retrofitting.
Retrofitting colony types would require a very expensive colony ship. (true in 1.49???)
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