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				June 21st, 2004, 02:17 PM
			
			
			
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 Major |  | 
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				 Re: Retrofit Q 
 Is the one component a SY ?
 There is a special rule prohibiting retrofitting SY components to non SY ships.
 
				__________________Never trust a cop with rubber gloves.
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				June 21st, 2004, 02:22 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Retrofit Q 
 Nope, it's actually just replacing a component with an upgraded Version of the same type of component.  
	Quote: 
	
		| Originally posted by primitive: Is the one component a SY ?
 
 There is a special rule prohibiting retrofitting SY components to non SY ships.
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				June 21st, 2004, 02:33 PM
			
			
			
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 Major General |  | 
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				 Re: Retrofit Q 
 
	Just to point out, when retrofitting the game takes the cost of the refit from stores then adds your surplus after that. You may have enough "surplus" to replace resources used but it won't work if there are not enough resources in storage to pay for it.Quote: 
	
		| Originally posted by alarikf: I have had more than enough surplus resources to repair said components.
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				June 21st, 2004, 02:36 PM
			
			
			
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				 Re: Retrofit Q 
 Hmmm...ok, well, this Last turn I tried refitting only one of the three ships at once...maybe that will work, if so, then I'll have a better idea of why, and it is probably the reason you state... 
thanks, 
 
Alarik 
  
	Just to point out, when retrofitting the game takes the cost of the refit from stores then adds your surplus after that. You may have enough "surplus" to replace resources used but it won't work if there are not enough resources in storage to pay for it.Quote: 
	
		| Originally posted by Randallw: 
 quote:Originally posted by alarikf:
 I have had more than enough surplus resources to repair said components.
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				June 21st, 2004, 03:53 PM
			
			
			
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 Major General |  | 
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				 Re: Retrofit Q 
 Let's just hope it isn't the infamous convert issue.
 I once didn't understand why I couldn't retrofit ships when I had a multitude of resources in storage...
 It turned out that one planet had a convert resources order on repeat, converted all orgs to rads, then it tried to retrofit, WHAT NO ORGS!! Cant't retrofit!
 The resources from planets and trade then came in and when I open the turn it hasn't retrofitted and I have full resources in storage for all three resource types!!
 I thought it was a bug, sen't it to Malfador Machinations and they told me to check my orders... a bit embarrasing..
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				June 21st, 2004, 04:59 PM
			
			
			
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				 Re: Retrofit Q 
 Question: how can a planet have repeat orders to convert resources?? I didn't think that was possible.  is there some advanced way to give orders that I'm not aware of?
 -Tim
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				June 21st, 2004, 05:17 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Retrofit Q 
 Nah, I don't have any resource conVersion tech yet... 
	Quote: 
	
		| Originally posted by Ruatha: Let's just hope it isn't the infamous convert issue...It turned out that one planet had a convert resources order on repeat, converted all orgs to rads, then it tried to retrofit, WHAT NO ORGS!! Cant't retrofit!...
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				June 21st, 2004, 06:56 PM
			
			
			
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				 Re: Retrofit Q 
 
	Actually I believe it is the other way around. It also applies to adding colony modules.Quote: 
	
		| Originally posted by primitive: Is the one component a SY ?
 
 There is a special rule prohibiting retrofitting SY components to non SY ships.
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	Quote: 
	
		| No Retrofit Adding Of Spaceyards                                      := True No Retrofit Adding Of Colony Module                                   := True
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	It can only be done when playing a simultaneous movement game. The order is not carried out until after you hit end turn. So, it can be set to repeat, as with all other orders. In sequential movement games (default for single player), such orders are carried out instantly, so can not be set to repeat.Quote: 
	
		| Originally posted by Yimboli: Question: how can a planet have repeat orders to convert resources?? I didn't think that was possible.  is there some advanced way to give orders that I'm not aware of?
 
 -Tim
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 [ June 21, 2004, 17:58: Message edited by: Imperator Fyron ]
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				June 22nd, 2004, 03:43 AM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Retrofit Q 
 Ok, now I really am annoyed. for the third turn running I tried to retrofit. This time only a single ship, from one type of colonizer to another type colonizer, with the only difference being that single colonizer component. I had plenty of resources, was making a surplus and still had, in storage more than enough. WTF?
 oh well. I'm about ready to give up on retrofitting...
 
 thanks,
 
 alarik
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				June 22nd, 2004, 05:27 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Retrofit Q 
 You cannot retrofit one colony module to another, at least in the default game.  Refer to Fyron's post below to see the settings.txt entry. |  
	
		
	
	
	
	
	
	
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