|
|
|
 |

June 7th, 2004, 05:25 PM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The future of PBW - a call to arms
Perhaps another thread for suggestions and such when the project has started.
we will keep this one for people to ask if they can help out.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|

June 7th, 2004, 05:38 PM
|
Lieutenant Colonel
|
|
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The future of PBW - a call to arms
RE:
Quote:
Originally posted by tesco samoa:
Then we will set up a pbw development forum to work from and create a new sticky on the top of the seiv forum with links to pbw status and pbw development.
this is my suggestion.
|
I think this Last point is especially important. In a former life I used to do this sort of thing and bughunts, progress reports, questions, et al were greatly helped by daily collaboration amongst the programmers. I think there are even websites/tools out there specifically for this sort of thing (IIRC "scarab" is one). I would suggest a "development" forum, a "suggestions" forum, and a "current PBW status" forum (which we already have). Good luck, and I wish I could help.
thanks,
Alarik
|

June 7th, 2004, 05:40 PM
|
 |
Private
|
|
Join Date: Aug 2003
Location: Germany
Posts: 47
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The future of PBW - a call to arms
Quote:
Originally posted by tesco samoa:
...
I suggest that we leave this thread as an openning where people can post if their interested and what experience they have. And most importantly what time they can invest to work on this.
Then we will set up a pbw development forum to work from and create a new sticky on the top of the seiv forum with links to pbw status and pbw development.
this is my suggestion.
|
Interests:
I'm interested in development of a new Version of PBW or improvement the old Version.
Time:
No problems to ivest regulary ca. 10hr/week in this project. At minimum 6hr a day Online except weekend (wife and childreen).
Skills:
software design and programming is no problem. Can learn programming Languages fast if necessary. I'm not an artist => design is not realy my thing.
|

June 7th, 2004, 05:46 PM
|
 |
Private
|
|
Join Date: Aug 2003
Location: Germany
Posts: 47
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The future of PBW - a call to arms
Quote:
Originally posted by alarikf:
... I would suggest a "development" forum, a "suggestions" forum, and a "current PBW status" forum (which we already have). ...
|
as soon as possible. please make them sticky.
important: separating of "suggestions" and "development".
|

June 7th, 2004, 05:55 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: The future of PBW - a call to arms
I'd like to contribute graphics to a new interface.
|

June 7th, 2004, 06:10 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: The future of PBW - a call to arms
Do we think that a bunch of threads here in the Shrapnel forum is the best place for this? I was thinking one sticky thread here to keep the public aware of what's going on, and a link to another forum somewhere where we can organize things more to our liking. Plus we probably need some method of uploading files, which we don't have here. I am fairly confident Fyron would be happy to give us room on his site for a forum. Depending on how we go about it we may need a dedicated site though with whatever software controls the check out of the code in progress. I am pretty sure that would be easily gotten somewhere, but not here.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

June 7th, 2004, 06:30 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: The future of PBW - a call to arms
Shall we start a poll on Languages and OS's? (java, perl, php, mysql, msql, windows, linux)
Can it be designed as a generic PbEM site which can be modified for a particulat game? Maybe even one that can manage other game-hosts at once (SEIV and others) which would be good for gaining support from a company.
Would building off of a package speed things up? Maybe an opensource webforum package that allows uploads/downloads?
SourceForge it?
notes from another thread in another forum
Standard player map games can be offered for a web signup. Also randomly created maps can be displayed and offered for download and play.
Games with not enough signups can be deleted after a certain amount of time, games with enough players can be started. A directory created and the host called to start a game. Each game can have its own email address for receiving turns which would make it easy to move incoming turns into the game directory. And would create an archive of past turn-ins in case a turn had to be manually moved back.
Since a "full user" could be created for each game (might as well, already up to having a directory and an email address) then the directory created for each game could also support web pages which means each game could have its own webboard (with NO banners or ads), its own automatic elist, its own ftp directory.
The games webpage could automatically include any information that the game is designed to write out to seperate files. The map of course could be displayed. Score standings, player/pretender names, who has/hasnt submitted turn files.
Another advantage would be in the area of anonymous games. Complete anonymity could be done. Or various levels such as supporting a player creating a whole new persona for each game played but still allowing player-to-player contact for diplomacy which does not carry consequences from game to game (we have had many threads on this subject in the newsGroups)
Yet another advantage is that there would not need to be any human doing any of this. With a full-time server, and full automation, new games could be started and run without having to coordinate with anyone. And with the option to use a randomly generated map there will be no foreknowledge by anyone of where special things are. Even special items, sites, specially designed provinces could be randomized for a completely fresh and fair game each time.
OK this seems like alot but as far as I know there is nothing listed here that is all that hard to do. Most of it I have already done on my server but Im more idea guy than I am manage guy. I only messed with the pieces long enough to figure out that it could be done, then I dropped it. Im a system admin. We have player programmers Im pretty sure. Do we have any webmasters?
create cgi to upload files
create each game as user with email and webspace
give each nation subdir off of game webspace
give each player .htpasswd password access to their nations subdir
use midnight hosting script to gather turn files from subdirs
use midnight script or maybe --postexec to move turn files to subdir
setup procmail to extract turn files that are mailed into game email acct?
setup system for emailing turn files back to players who request it?
or setup system for email notifications of turns being processed?
Possibly create CGI signup for games. List the games parameters. Offer the nations. When a user signs up then give them the .htpaswd password to the upload/download directory. Requested by user: add password access to the signup? Or use htpasswd controls for that (give list of all nation access passwd to GameMaster of that game?)
Create a cron watchdog to keep an eye on the game directorys deleting anything that shouldnt be there so they dont get used as warez sites.
[ June 07, 2004, 17:34: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|