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June 27th, 2004, 03:15 AM
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Private
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Join Date: Nov 2003
Location: Canada
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Re: ExMod 1.09 has arived
Quote:
Originally posted by Abdiel:
Hey, a few more things I noticed in your mod.
-On High Tech level, Gas Colo is still incomplete at level 1.
-The Base Space Yards components have 7000kT mass, they can't be fitted on any bases without a scale mount, and I don't see any.
- The Base Space Yards, on right clicking, have an image to them but in the Components Available panel they're just red-outlined squares with I, II, III, IV, V in each of their boxes.
- Adding more than one hull, I get the error "Only 1 component of type (first hull added) is allowed per vehicle." when it should say only one hull is allowed.
- In the Abilities box, all the ships from Cruiser to Dreadnought are abbreviated as SD, which I presume refers to the Super Dreadnought immediately following.
- Maybe you could use more racestyles, for such a good new mod we want some new faces! (hehe)
- The default races are still trying to select "Lucky" trait instead of your "Lucky bastards" trait which generates an error on creation.
- [edit] I edited out the sound error, thinking it was only my settings, but apparently not. Every window button (things like load game, etc) creates a Windows error beep, I've flipped Classic sound effects on and off but it's not resolving the problem.
- [edit] Maybe you could have your own savegame folder. It's defaulting to the SEIV one.
Ehehe. I feel bad for adding work on you first thing in the morning Breakfast time!
Abdiel
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The BSY does work, but only with the Moonbase. It builds so fast so i made it HUGE.
I just had the same problem with the windows error sound, and i found the problem. Your using a mod directory, and there are only two sounds in the sounds file. It doesn't have any of the original SE4 sounds...you have to copy them in or copy my sounds folder into your SE4 root.
That lucky trait is gunna take some work =P it should be fixed in 1.05 or 1.06
The BSY image shouldn't be messed up if you have the latest image mod pack, but just in case I’ll send some pics for it in the next patch.
I'd love to add the entire race folder I’ve got on my comp, but not only are they other people’s races but it would add to the file size of the mod. I am going to do a few originals just for the mod, but you can add as many races as you want to your own game =)
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June 27th, 2004, 03:28 AM
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Corporal
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Join Date: Jun 2004
Location: Singapore
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Re: ExMod 1.09 has arived
Hmmmm. I thought my ImageMod was up to date. Nevermind I'll go download it again
Maybe you could put the racepacks on your website? A simple credit acknowledgement would probably suffice
Abdiel
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June 27th, 2004, 09:04 AM
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Corporal
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Join Date: Jun 2004
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Re: ExMod 1.09 has arived
Okay I've got the newest ImageMod packs... I think.
Still, I've got a couple of errors. As of now:
- Unable to load bitmap c:\...\pictures\systems\1024x768\nebulae9.bmp
- I recall it asked to load blackhole3.bmp once before, which I didn't have, too
- Oh. in the empire creation part, "fuedal" should be "feudal"
- Small Arms and Heavy Infantry Weapons I (at least for now) have 100kT damage resistance. Isn't this way too high? Nobody would be able to use troops once I build 50 of these, for a paltry cost indeed.
- Another typo: "...verry rare, massive, ship on this planet..."
Will edit as I find more stuff. I wonder if most of it is happening to me only.
Abdiel
[ June 27, 2004, 08:11: Message edited by: Abdiel ]
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June 27th, 2004, 09:17 AM
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Shrapnel Fanatic
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Re: ExMod 1.09 has arived
Quote:
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- Unable to load bitmap c:\...\pictures\systems\1024x768\nebulae9.bmp
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You need to get FQM Deluxe from http://fqm.spaceempires.net/ . Install it, then move the files in the FQM Deluxe\Pictures\System folders to the stock Pictures\System folders, with the possible exception of Starmap.bmp (you may or may not prefer the stock one to the one in FQM Deluxe).
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June 27th, 2004, 09:23 AM
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Corporal
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Re: ExMod 1.09 has arived
Ahhhh. Thanks.
I've got Adamant FQM so I'll just copy those over. Should work, I presume?
But where to get generic_portrait_infantry.bmp?
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June 27th, 2004, 11:19 AM
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Private
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Join Date: Nov 2003
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Re: ExMod 1.09 has arived
Quote:
Originally posted by Abdiel:
Okay I've got the newest ImageMod packs... I think.
Still, I've got a couple of errors. As of now:
- Unable to load bitmap c:\...\pictures\systems\1024x768\nebulae9.bmp
- I recall it asked to load blackhole3.bmp once before, which I didn't have, too
- Oh. in the empire creation part, "fuedal" should be "feudal"
- Small Arms and Heavy Infantry Weapons I (at least for now) have 100kT damage resistance. Isn't this way too high? Nobody would be able to use troops once I build 50 of these, for a paltry cost indeed.
- Another typo: "...verry rare, massive, ship on this planet..."
Will edit as I find more stuff. I wonder if most of it is happening to me only.
Abdiel
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Fixed the troop weapons, i never noticed that =/ thanks!
fixed the typo =P
I'm sorry, i dont know what your referring to when you say empire creation part
Now i gota start working on a race pack =)
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June 27th, 2004, 11:38 AM
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Corporal
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Join Date: Jun 2004
Location: Singapore
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Re: ExMod 1.09 has arived
I'm referring to either the Empire Name or the other...
Oh oops. I just checked, it's the Emperor Title. "Fuedal King" and "Fuedal Lord", should be "Feudal" rather
Whoo! Great to see you're working on the mod  I only play mods with people still working on them, hehe. Bugs and massive imbalances ruin the game for me, even if I can take advantage of them... purist me
Abdiel
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