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June 13th, 2004, 10:02 PM
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Corporal
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Join Date: Jun 2004
Posts: 57
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Re: AvP Mod
I suppose I could add the Destroy Planet Size ability to security components, and set it to 0, then change the damage to type of the security-destroying weapons to Only Planet Destroyer, since there likely won't be any weapons that can destroy a planet in this mod. Would that work?
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June 13th, 2004, 10:19 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: AvP Mod
It would, but it might confuse the AI into thinking those are actually stellar manipulation ships. You will have to test it.
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June 14th, 2004, 01:34 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
Posts: 538
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Re: AvP Mod
Once SE5 is done i really would like to see SE4 Version 2 just as a reward to the loyal fans who still play it or with older systems ?
Unlikley but always hopeful
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June 14th, 2004, 09:06 AM
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Corporal
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Join Date: Jun 2004
Posts: 57
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Re: AvP Mod
Okay, been through with a fine-toothed comb and set it up. I'll have to wait until I play around with the AI files to test it, but that shouldn't be too far off.
Here's an update:
Aliens: Added Alien Scouts and Alien Hunters to the components file.
Predators
Tech
Yautja Ship Construction, Tachyon Weapons, Kinetic Weapons, Heavy Plasma Weapons, Orbital Bombardment Weapons, Flux Engines, Warp Drives, Predator Vision Modes, Storage, Guidance Systems, Plasma Reactors, Shielding, Active Camouflage, Electronic Stealth, Yautja Armor, Mining, Farming, Energy ConVersion, Academics, Hunting, Society, Preservation.
Vehicle Sizes
Colony Ship, Transport Ship, Predator Shuttle, Scout Vessel, Light Hunter, Medium Hunter, Heavy Hunter, Light Warship, Medium Warship, Heavy Warship, Mothership.
Facilities
Crystallis Quarry, Eta Farming Grounds, Energy Converters, Learning Center, Clan Hall, Market, Crystallis Containment, Yautja Gardens, Plasma Core, Military Garrison, Construction Facility
Components
Bridge, Life Support, Crew Quarters, Tachyon Beams, Kinetic Converters, Plasma Missiles, Null Bombs, Inertial Flux Engines, Warp Drives, Scanning Matrix, Alien Scanner, Storage Bay, Plasma Reactor, Attack Computer, Ablative Shields, Camouflage Field, Thermal Mask, Infra-Red Mask, Yautja Armor.
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June 15th, 2004, 06:53 AM
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Corporal
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Join Date: Jun 2004
Posts: 57
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Re: AvP Mod
With all the basic components, ships and facilities coded (not tested, at all, just drafted) for the three main races, I'm going to spend the next couple of weeks hunting down pictures to go with them, so I might be a little quiet.
If anyone feels like helping me in this, you can reach me via goatfoam@ntlworld, or just by posting in this thread. Obviously, full credit will be given.
Also, the missus is (supposedly) working on the website, which should be up within a week or two, so I'll keep this space posted on that too.
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June 15th, 2004, 06:59 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: AvP Mod
Is that email address a .com?
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June 15th, 2004, 07:48 AM
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Corporal
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Join Date: Jun 2004
Posts: 57
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Re: AvP Mod
Er... yes. Whoops! Sorry, that'll be the insomnia.
goatfoam@ntlworld.com
There we go. 
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