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June 13th, 2004, 01:34 AM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
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Re: Cursed Talisman
Quote:
Originally posted by General Woundwort:
thinking it over, making the Talisman power a "mount" wouldn't work either, what's to prevent the player from putting it on all his weapons? Then we're back to square one...
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not if the mount increses the price, size, and/or decreaces the damage of the said weapon, also it would not effect PDC.
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June 13th, 2004, 03:53 AM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: Cursed Talisman
Quote:
Originally posted by aiken:
...and make Talisman completely useless. Seriously, nobody will use such overpriced and overweighted component on a warships and whole Religious trait becomes racial points waster.
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I'm pretty sure he didn't mean apply all of those things at once... just showing a bunch of different ways to balance it. The "automatic hit" in and of itself isn't unbalancing. But coupled with the small size and cheapness it has in Stock SE4, it sure is.
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June 13th, 2004, 08:09 AM
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Sergeant
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Join Date: Feb 2003
Location: Finland
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Re: Cursed Talisman
Simpliest and the best way to balance talisman is to take off its automatic hit and make it a component, which gives you for example 20% for attack and which would stack with combat sensor. Then it would not be all powerful (assuming they would still require 50 kt of space).
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If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
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June 13th, 2004, 11:02 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
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Re: Cursed Talisman
All great ideas if it is goign to carry forward into SE5
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June 13th, 2004, 12:41 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Cursed Talisman
I wonder how many times this thing has been talked about?  It is just so damn lethal and when you watch your fleet be obliterated by a race employing this technology, you just wanna scream - FOUL! "Thats NOT fair!" 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 14th, 2004, 01:09 AM
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Second Lieutenant
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Join Date: May 2003
Location: Oz
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Re: Cursed Talisman
Quote:
Originally posted by Atrocities:
I wonder how many times this thing has been talked about? It is just so damn lethal and when you watch your fleet be obliterated by a race employing this technology, you just wanna scream - FOUL! "Thats NOT fair!"
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Yep, thats what prompted my post.
It breaks the game, especially in large PBW games. The only challenge for the talisman wielder is can I Last 50 turns - then it is slaughter time.
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June 14th, 2004, 01:56 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: Cursed Talisman
The best way to beat him is to be like him. When setting up a game choose religious tech and max out your aggressive and defensive characteristics, or ban religious technology all together from the game.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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