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July 3rd, 2004, 03:36 PM
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Lieutenant Colonel
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Re: Space Food Empires!
Quote:
Originally posted by Captain Kwok:
Racial traits are actually based on each race, i.e., if you are playing the Bananas you need to choose the Banana Racial trait. I'm still debating whether or not to add extra traits like the tradional propulsion experts etc, into the mix.
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I think you should offer all the se4 conventional items, Captain: this will offer the Non-Role-players a chance to really appreciate your work.
IMHO:= No offense Fyron. I also would like to see the Space Food Empire Posts here on the Space Empires Forum - not all, may have the time to scoot between alternate sites to follow your progress and this, may prevent your goal to become fragmented.

[ July 03, 2004, 14:44: Message edited by: JLS ]
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July 3rd, 2004, 04:53 PM
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National Security Advisor
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Re: Space Food Empires!
For certain, the old racial traits like temporal or crystalline etc., are toast. I might take certain elements from those areas and implement them in tech areas instead.
I think I'll keep a few items like propulsion experts but make them racial tech areas in the manner that Fyron has in the Adamant Mod. That was a good idea.
Also note, it is not intended for the user to choose one of the major races and not choose the matching racial trait.
I asked Fyron to create a forum for the mod at SE.net so I could introduce multiple threads, polls, and things of that sort. It gives me a lot more flexibility. Keep in mind I'll surely duplicate or link any important Posts made in either forum to keep interested parties informed.
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July 3rd, 2004, 09:14 PM
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Lieutenant Colonel
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Re: Space Food Empires!
What is your planed settings for the Population Mass?
[ July 03, 2004, 20:15: Message edited by: JLS ]
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July 3rd, 2004, 10:18 PM
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National Security Advisor
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Re: Space Food Empires!
Quote:
Originally posted by JLS:
What is your planed settings for the Population Mass?
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Likely 25.
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July 3rd, 2004, 11:34 PM
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Lieutenant Colonel
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Re: Space Food Empires!
You have indicated that maintenance would be higher then stock se4, have you decided what the expected (average) or your modeled and (desired) = Human Player total Ship\Base maintenance expenditures will be?
For example at:
Turn 100
Turn 200
Turn 400
Etc.
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July 3rd, 2004, 11:43 PM
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National Security Advisor
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Re: Space Food Empires!
The actually percentage isn't higher - it's the ships that cost more, while resource collection is more or less the same. So in that case, maintenance will be a slightly higher percentage of your income.
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July 3rd, 2004, 11:49 PM
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Lieutenant Colonel
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Re: Space Food Empires!
Do you have any idea as of yet - what the Ship and Base totals could be on average and at some defined (turn) points in the game?
[ July 03, 2004, 23:09: Message edited by: JLS ]
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