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March 22nd, 2001, 01:10 AM
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Corporal
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Join Date: Dec 2000
Location: Sherman, TX, USA
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Re: Remote mining reduces production?
There is a mod with a prospector ship and a minning base available with tech Deep Space Minning, that makes remote mining profitable. Best idea I saw, so I use that idea, but would like it added to the official release.
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March 22nd, 2001, 01:42 AM
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Corporal
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Join Date: Mar 2001
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Re: Remote mining reduces production?
If your ship only had Mineral miners, do all 3 types go down?
that would be weird
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March 22nd, 2001, 06:57 AM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
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Re: Remote mining reduces production?
No, it only goes down for the resource mined... so if you built a StarBase with 24 Mineral Miners over an asteriod field having 144%/81%/101%, then after six turns, you would have an asteroid field with 0%/81%/101% (probably should either scrap or retrofit at this point  )
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March 22nd, 2001, 10:04 AM
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Sergeant
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Join Date: Jan 2001
Location: Wheaton, IL
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Re: Remote mining reduces production?
Argh! That's not how it works, it only goes down 1% per turn, like Raynor mentioned previously.
[sarcastic comments deleted]
[This message has been edited by Drake (edited 22 March 2001).]
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March 22nd, 2001, 04:47 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: Remote mining reduces production?
This has been debated at length before; and Drake is right, the decrease is 1% per turn, no matter how many (or how few) miners/farmers/extractors are being used per turn. So that starbase could mine a 144% asteroid field for 144 turns.
Well, OK, slightly less than that, since eventually maintenance will be higher than the resources mined; but with Mineral Miner III's, a Master Computer (slightly less expensive than all those life support and crew quarters for a starbase), and the 50% maint. reduction for bases, that comes to, um, 5000 minerals/125 orgs/725 rads maintenance cost; 24 miners extracting (800*value) each means that you make profit on any asteroid (or planet) with mineral value higher than 26%. So, in reality, that Starbase loaded with mineral miners could mine for (144 - 26) or 118 turns. Obviously, you'd want to scrap it at that time. Which would return a little value also... 
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March 22nd, 2001, 05:28 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Remote mining reduces production?
quote: My MOD has maintanence set to 15%.
Whoah! Does that mean that if you set your "maintenance reduction" trait to +20%, that your ships will have -5% maintenance?
Ie. Ships make you money by sitting in space!?!
Just repeat build factory bases with lots of expensive components, and soon you'll be making 1M resources from one planet!
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March 22nd, 2001, 06:07 PM
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Corporal
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Join Date: Dec 2000
Location: Irving,tx,usa
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Re: Remote mining reduces production?
I just did a quick test on this in 1.30 and zero is as low as maintenance will go. So Racial points spent above would be wasted.
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