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June 25th, 2004, 07:35 PM
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National Security Advisor
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Re: mothballed ring world components
The Ringworld/Sphereworld plan:
1. Build Space yard base I over star.
2. Space yard base builds Space Yard Base II.
3. Space Yard base I starts on starbase with generator comp.
4. Space Yard base II builds more space yard bases, and new space yard bases build new space yard bases, until you have the number of space yard bases equal to the number of plate and cables needed.
5. All space yard bases except Space Yard base I start building starbases with cable or plating components.
If your time it correctly the generator comp is built at the same time as the cable and plating bases without having to put any on hold. At the most you can put the Space Yard I on hold for a few turns if the others need to catch up or on emergency if it falls behind.
Once the ringworld is done you can scrap the space yards, or put them to work building defenses on teh planet.
This is how Drake taught us all to do it during the Twingalaxies tourney years ago. 
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June 25th, 2004, 07:52 PM
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General
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Re: mothballed ring world components
I second that Geoschmo. It does work perfectly, or at worst you have to put your Bases building the other components on hold.
The only difference is that I tend to put the first mobile space yard on Emergency Build to get five Space Yard Bases Online. Then the first one builds the Generator Component, and is put on Emergency Build as soon as it will bring the delay down to 1.1 years. Besides this, I use the same approach, and it seems to be working quite well from what I can tell of the NGC5 game (just remember to check your resources when building a few dozens of Ringworlds at once).
*Goes back to holiday mode for one week*
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June 25th, 2004, 10:23 PM
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Brigadier General
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Re: mothballed ring world components
There is a lot more you can do:
- Emergency build when there are 15 turns left -> finishes in 10 turns.
- Build Cargo Bases or move large cargo ships over the sector and start moving units and population there. Once rw/sw built, transfer population & units. Build these units using the bases which are now on "slow" build time.
- Since the rw/sw will be of your starting planet type, build and move a colony ship there so that you can colonize it the turn after it's built.
- Of course, put a nasty fleet over the sector to protect your investments.
Slick.
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June 25th, 2004, 10:24 PM
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Second Lieutenant
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Re: mothballed ring world components
Isn't it too inefficient to have one base per cable/plating? While one Base Spaceyard builds the generator, you usually can build 3 cables/platings with just one other Spaceyard.
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June 25th, 2004, 10:27 PM
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Brigadier General
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Re: mothballed ring world components
Quote:
Originally posted by Roanon:
Isn't it too inefficient to have one base per cable/plating? While one Base Spaceyard builds the generator, you usually can build 3 cables/platings with just one other Spaceyard.
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Yeah, I tend to agree with this. Also, as far as saving resources goes, by the time you build a rw/sw, resources probably aren't a problem. If they are, there sure are better ways to spend your resources than building one of those monsters.
Slick.
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June 25th, 2004, 10:39 PM
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Colonel
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Re: mothballed ring world components
Probably not cost-efficient, but the few times I've built rw/sw's, I used ships with spaceyards on them instead of an actual starbase. That way, once I'm done with the building, I can move them to another area and built another one. In one game before I quit it, I had a rw and a sw. Would like to do that again, and have a few more also.
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June 26th, 2004, 02:08 AM
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Brigadier General
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Re: mothballed ring world components
Spaceyard ships are good too. If I'm just spinning my wheels while my fleets are mopping up, I'll use spaceyard ships to build a starter spaceyard base at stars as it hops around seeding the area for rw/sw locations.
If you use bases, after you generate your rw/sw, you can keep them around to build units or ships for that matter (all those spaceyards make for a great retrofit sector too) or retrofit the bases into defense bases. Retrofitting a spaceyard base into a defense base may be viewed as a "cheesy" way to get rid of a spaceyard on "slow build" mode. Not by me, though.
Slick.
[ June 26, 2004, 01:09: Message edited by: Slick ]
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