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Old June 26th, 2004, 07:00 PM
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Slick Slick is offline
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Default Re: mothballed ring world components

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Slick:
quote:
Originally posted by Roanon:
Isn't it too inefficient to have one base per cable/plating? While one Base Spaceyard builds the generator, you usually can build 3 cables/platings with just one other Spaceyard.
Yeah, I tend to agree with this. Also, as far as saving resources goes, by the time you build a rw/sw, resources probably aren't a problem. If they are, there sure are better ways to spend your resources than building one of those monsters.

Slick.

I think if you look at the numbers you will find it's actually much more efficent to do it this way. Space yard bases are very low maintenance compared to the starbase cable/plating things. Even if you mothball you have at least two turns of maint instead of one and you have the cost of unmotballing, as fyron pointed out in an earlier post. The most efficent way is to have one base space yard per starbase.

Efficient for resources or efficient for building time? I find that the limiting thing for building a rw/sw is waiting for the rw/sw generating base to be built, so it should be started first. There are several ways to plan out building your cabling and plating bases and I agree that method is probably the most efficient for resources. Not that I build these things a lot; it's more like a cute thing to do once in a while. And I have never had a game go long enough to fill a rw, much less a sw.

There should be victory conditions for building x amount of sw and/or rw's. That would be cool. Then you might have to attack your enemy's rw/sw's *shudder* in order to win.

Slick.
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Old June 26th, 2004, 07:50 PM
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Default Re: mothballed ring world components

Both. The first BSY starts the generator. There is enough time to build as many BSYs as you need for plating and cables before the generator is done. Of course, it makes sense to send more than one space yard ship to the location.

[ June 26, 2004, 18:51: Message edited by: Imperator Fyron ]
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Old June 26th, 2004, 08:26 PM

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Default Re: mothballed ring world components

I tend to build SY bases and then keep retrofiting them up at the same time as they build more SY bases - which in turn get retrofited up while they build more. its good if you have pleanty of resorces.
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Old June 26th, 2004, 10:15 PM

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Default Re: mothballed ring world components

Quote:
Originally posted by Slick:
Just to be clear, they must be unmothballed at the time you generate the ringworld or sphereworld. In simultaneous games, this means you should give the unmothball order the turn before the ringworld/sphereworld base completes so that you can generate the rw/sw on the next turn.

Slick.
Ok, all I wanted to known, thanks Slick
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Old June 26th, 2004, 10:31 PM

Raging Deadstar Raging Deadstar is offline
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Default Re: mothballed ring world components

Quote:
Originally posted by se5a:
I tend to build SY bases and then keep retrofiting them up at the same time as they build more SY bases - which in turn get retrofited up while they build more.its good if you have pleanty of resorces.
Lol, if you attempt it when you don't have plenty of resources then the next empire that comes along with a bigger fleet deserved to beat you

In some mods Base spaceyards have a seperate component that builds faster than their mobile counterpart, i've found it easier to use them in such mods as once the sphere/ringworld is created you should have enough resources to scrap them or make them build Weapons Platforms by the max! Has anyone captured a sphereworld loaded with weapons platforms before?

[ June 26, 2004, 21:35: Message edited by: Raging Deadstar ]
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Old June 27th, 2004, 02:28 AM
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Default Re: mothballed ring world components

Quote:
Originally posted by Raging Deadstar:
...once the sphere/ringworld is created you should have enough resources...
Well it takes some time to build the facilities to get these resources. In fact, for these huge worlds, A LOT of time... so it really is more a matter of extravagance than of any strategical significance. But still nice to build them
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Old June 27th, 2004, 12:33 PM

Raging Deadstar Raging Deadstar is offline
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Default Re: mothballed ring world components

*Mutters* Imperial Ego

http://www.invirtuo.cc/phpwiki/index.php/Imperial%20Ego
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