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July 10th, 2004, 10:46 PM
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Sergeant
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Join Date: Apr 2004
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Re: Carribean mod
Quote:
Originally posted by Beck:
A more common approach used by ships of all sizes to improve their speed was the lining of the hull below the waterline with copper. Wood in contact with the sea has problems with barnacle growth which in turn adds to the friction of moving through the water slowing it down.
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I couldn't help but pipe in here. I'm in the Coast Guard, currently underway here in the Caribbean (our damn water makers just broke, so we have no fresh water.. arg..), and the CO [captain, commanding officer, etc.] recently addressed copper-bottoming in his night orders. Copper bottoming may or may not have had an effect on speed. It sounds to me like a possibility. However, the real reason for covering the hull of a ship with copper was to keep the teredo worm away from the wood. The teredo worm, a.k.a. shipworm, seaworm, or sea termite, is exactly what its nickname suggests: a wood-hungry sea creature, and was responsible for many lost ships that sunk simply because a mollusk (the name worm is misleading) ate through too many parts of the hull! I think the magical date was around 1760 that this became the accepted solution. This is the source of the phrase, "a copper-bottomed investment", which means that an investment is a sure success.
Quote:
Originally posted by Beck:
Just FYI, grapeshot was used to kill crew. The weight of the shot just bounced off wooden decks.
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Wasn't that in Master and Commander? (if anyone saw it... what a good movie!)
[ July 22, 2004, 23:12: Message edited by: Yimboli ]
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July 11th, 2004, 01:53 AM
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Sergeant
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Join Date: Feb 2003
Location: USA
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Re: Carribean mod
Quote:
Originally posted by Imperator Fyron:
Ah, Damage Types, not Abilities... Damage Types can neither be added by nor affected by mounts in any way.
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SO, Fyron if I have a laser with no damage type ability.
Are you saying I can add the Mineral Genration ABILITY to that Laser with only the MOUNT?
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July 11th, 2004, 06:14 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Carribean mod
No. As per prior post:
Quote:
Originally posted by Imperator Fyron:
The only ability that can be affected by a mount is shield point generation (normal and phased). Every other ability is totally unaffected by using a mount on the component.
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Mounts can not add abilities, nor can they remove them, nor affect them unless they are shield generating abilities.
[ July 11, 2004, 05:14: Message edited by: Imperator Fyron ]
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July 11th, 2004, 02:52 PM
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Corporal
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Join Date: Jun 2004
Posts: 57
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Re: Carribean mod
Personal life has kicked my face off, so for the next week or so I'm going to.. well, I don't know what I'm going to do. But it won't involve the computer, most likely. This will still happen, I just need to sort things out first. Thanks for all the great suggestions so far. 
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July 11th, 2004, 04:43 PM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: Carribean mod
Hey, I'm sure I speak for everyone here...we all understand, and have been there. Mods, like games, don't happen overnight. We as real people with real lives...do this as a hobby, and we dedicate time as we have it.
Kana
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July 17th, 2004, 08:11 PM
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Corporal
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Join Date: Jun 2004
Posts: 57
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Re: Carribean mod
Thanks, Kana.
I think I'm sufficiently sober enough now to continue. So I'll go and push onwards with that preliminary components file and upload it for appraisals once it's done. Sorry about the delay.

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July 19th, 2004, 05:07 AM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: Carribean mod
*BUMP*
Would you also like Weights/Volume on Ammunition?
Would you like Costs for all of the above...?
Of course all is subjective...for use in comparison. How this translates to SE4...is...well...?????
Next a small list of Improved Smoothebore and Rifled Muzzle Loading cannons...
Also...there is a Salty Dog shipset on PBW.
Torpedos and Naval Mines where used in the mid to late 19th Century.
Kana
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