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July 12th, 2004, 06:07 PM
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Shrapnel Fanatic
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Re: SE: V expanded ground combat
If he doesn't find other things to do. I remember a while back he was thinking of other projects, wasn't he? After SEV.
[ July 12, 2004, 17:07: Message edited by: narf poit chez BOOM ]
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July 12th, 2004, 06:09 PM
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Sergeant
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Re: SE: V expanded ground combat
Quote:
Originally posted by Slynky:
I think playability will dictate otherwise. Not sure I am remembering the correct word, but "grognard" comes to mind. I think the days of "grognard" have passed. These days, due (usually) to the youth which, to a large extent, dictate gaming trends, there is more of a tendancy to make fast-moving games. And while 4X strategy games don't generally (IMO) appeal to today's youth, by the very nature of being a 4 game, one expects some kind of "grognard-ness" (if that's a word... ) but not TOO much.
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I dissagree. I feel this game grew in popularity because of that "grognard" aspect. Some thing about being able to take your time to plan your strategy is what makes this game great. The market is already flooded with Starcraft/AoM knock offs. I don't think we need another. I do feel there needs to be more added to the ground combat.
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July 12th, 2004, 06:21 PM
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Sergeant
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Re: SE: V expanded ground combat
Quote:
Originally posted by David E. Gervais:
What are the 4X's again? eXpand, eXplore, eXploit, eXterminate?
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Oh, this reminds me of MOO3. They praised to add fifth X (eXperience) into 4X games and lift it into another level alltogether. However, it proved out to be (if not equal to Battlecruiser 3000 but close) one of the greatest failures Strategy genre has seen in long time. That game could still amount to something with one more year of intensive developement.
I believe Space Empires -serie could take the kings mantle with good ground combat addition. MOO3 had fairly easy ground combat and something like that could be SE ground combat. Good ideas in this thread for that.
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July 12th, 2004, 09:06 PM
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Captain
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Re: SE: V expanded ground combat
I suggested a LOOOONG time ago that SE combat (both space and ground) have a "manually input the outcome" option. This would allow people to use SE for grand strategy and some other system for combat. This would take almost zero time for Aaron to implement, yet would satisfy those who like to immerse themselves in detail (especially for critical battles). In fact, I bet that one could even have special SE mods just to handle the combats (if only there were a scenario editor, which is the other thing I've been begging for forever).
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July 15th, 2004, 02:44 PM
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General
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Re: SE: V expanded ground combat
dmm's idea is a good one- especially if "manually inputting" could also mean passing the data in from some other program as a parameter.
However, the main changes I'd like to see made to ground combat- which would enhance it greatly without noticably increasing micromanagemnt- would be to throw in a few extra (and moddable) ground combat variables:
- "home ground" modifer- so that gas races get a bonus scrapping on gas planets, ice races on ice planets etc.
- An ability that can be added to facilities and/or weapon platform components and/or nearby ships and stations to enhance troop defence so you can build "fortifications".
-Militia numbers modified by population mood/ loyalty/ whatever we get in se5.
As long as all the above are moddable and moddably stackable, these few things would open up all kinds of possibilities for more interesting combat.
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