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Old July 19th, 2004, 06:30 PM
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Default Re: strategy & tactics

Can fleet experience (i.e. 29% +) make a differnce when both sides are using talismans?
I have a legendary fleet of 300 that faced a larger fleet of 500 (equal to better ships) and we decimated them (not defending through a warp point either). Needless to say I survived with about half my fleet still in tact.
I didn't take the time to watch the replay since there are over 800 ships.
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Old July 19th, 2004, 06:59 PM
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Default Re: strategy & tactics

It may have an influence indeed; fleet experience improves both your defence and your offence, which means that your ships were much more ready to fight without the Talisman than the enemy. It probably hadn't much of an influence though, especially if most ships were heavily armoured/shielded. The same reasoning would go true if some ships in the battle didn't have the Talisman (either due to a peculiar ship design or because of previous damage/retrofitting). However, save for this, two Talisman ships aren't influenced by fleet and ship experience when fighting, until said Talismans are destroyed.

However, the main factors were probably ship design and luck. Since you were in open space, who fired first was an open question, and I guess your fleet delivered first blow. Depending on the designs involved in the battle, it may have been very important; or not so, if you haven't been so lucky and only managed to do marginal damage in this first round. Given the end result, I gather luck was on your side for this battle.
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Old July 20th, 2004, 01:54 AM
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Default Re: strategy & tactics

Talisman ships are definitely affected by experience, as it increases their defense/ECM value.

When fighting talisman fleets, it is a good idea to get as much experience as you can for your ships and fleets. The more you have (assuming the talisman ships are all at 20 exp), the narrower the gap in to hit rates becomes (100% talismans vs. 20% non-talismans could become 100% vs. 40%, for example). Experience still makes a huge difference when fighting talisman ships.

The experience does not help the defense of the non-talisman ships at all against the talisman ships.
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Old July 20th, 2004, 08:37 AM

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Default Re: strategy & tactics

ok, i like to sum up the Last postings to get it clear for myself:

first scenario:
if i fight a talisman fleet without having the talisman on my own, then i should 1. train all my ships/fleet 2. use combat sensor to get as close as possible to the to hit rate of my religious opponent.
using ecm and scattering armor are worthless in a kind of way for me because the talisman always hits me, right. this free space could be used for more weapons or shielding.
the strategy for my fleet should be 1. trying to get the first shoot 2. do as much damage as possible 3. maybe go to point blank range to do the most damage cause the talisman ships will hit you at any range.

second scenario:
if two talisman fleets are fighting each other, then 1. you do not need to tain your fleet and ships (because of 2. and 3.) 2. you do no really need the ecm/scattering armor bonus because you get hit by 100% 3. having the talisman as well means you do not rally need the combat sensor because you also hit 100%. ship/fleet training, ecm/scattering bonus and combat sensor are only useful as backup in case of a destroyed talisman.
basically try to have the first shoot and more combat movement. strategy in this scenario should be range when you have long range weapons such as WMG or APB. otherwise you could use point blank as well using null space weapons or depleter weapons for example.
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Old July 20th, 2004, 10:28 AM
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Default Re: strategy & tactics

First scenario: Indeed, you need to increase your accuracy as much as possible to challenge the Talisman. If they are using Baseships, note that you will have an easier time defeating them because of the penalty to defence of the baseships and their lower speed (they will not be able to stay at range 8 where you cannot hit them).

You may also want to use special weapons, such as the infamous Null Space weaponry, if the Talisman ships are of the worst kind: heavily defended, with Scattering and Stealth Armour, fully trained and staying at maximum range. In such a case, your odds to hit are very low, and you will have to hit several times to break through the armour/shielding. So the Null Space weapon can pierce through armour and shielding, allowing you to target internals. You would have a fairly important chance to bring the Talisman or weapons down with this kind of attacks.

Second scenario: Since both sides are using Talismans, ECM/CS/training only matters for ships that lose their Talisman during the battle, if you believe it may have an influence. I am no expert for designs to use in such a case, as I stay clear from any and all fleet with the Talisman even if I have the Talisman of my own. I don't feel that lucky to challenge them in a game of chance.
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Old July 30th, 2004, 09:01 AM
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Default Re: strategy & tactics

Strategy Guide Archive.

Please read through all the Posts in both threads, this one, and the one I have a link too. There are many other threads that have a lot of info.

Sorry that it is not organized, we are all far to lazy to do that.

If I had any motivation at all, I would finish my little instruction guide for game set up and play, and move on to a good strategy guide. Also be sure to check out the dubivous guide. There is a link to it in the "New Members Look Here" featured topic.
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