.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #20  
Old July 16th, 2004, 08:38 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Facilities with negative effects

I am indeed saying that a positive number in *Planet* Happiness Change makes people less happy, and that you need a negative number to make them more happy. It goes the other way around for the *System* Happiness Change (such as UPC).

I do not know if a higher Planet Happiness ability (such as 6, which means +6 angry people per turn) counters, say, a +3 System Happiness Change (which would be UPC III). The planet should still go down in happiness, but at a lesser rate.

Incidentally, you do not want to use the Solar Resource Generation for making your facilities cost something to run. Otherwise, if a player happens to put Ringworlds a bit everywhere in his systems, all facilities in a system with a Ringworld will suddenly cost no maintenance at all.

[ July 16, 2004, 11:45: Message edited by: Alneyan ]
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:23 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.