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March 24th, 2001, 08:26 PM
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Captain
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Re: Ai races not using design name file specified in _ai_general.txt file
You mind if I modify them so that I can add them as races to the game. I would like to wipe out star fleet with my bsg ships while fighting the EEE.
[This message has been edited by Dracus (edited 24 March 2001).]
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March 24th, 2001, 08:37 PM
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National Security Advisor
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Re: Ai races not using design name file specified in _ai_general.txt file
Most of it is not my work. I simply put it all together. Go ahead.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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March 24th, 2001, 09:22 PM
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Captain
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Re: Ai races not using design name file specified in _ai_general.txt file
Ok, thanks
I will give you some feedback as soon as I get them setup and added to my game including any changes I made.
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March 24th, 2001, 11:45 PM
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Corporal
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Re: Ai races not using design name file specified in _ai_general.txt file
I think it uses any design names when the race is selected randomly. If it is added to a game as an emp file, you have to be sure that "uses race..." button is on for it to use the ai_general file you create for a particular race.
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March 25th, 2001, 01:37 AM
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General
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Re: Ai races not using design name file specified in _ai_general.txt file
If you look at the name files assigned by default, you'll see that there is a great deal of duplication. Most of the 'violent' species use Ravager.txt, for example. Don't forget the 'Neutrals' either. They use the same files as the major empires. Maybe when the game finds "collisons" in randomly selected races it dips into the dsgnname directory for a substitute names file? I've been collecting names on various themes -- Animals, Birds, Mythical monsters, Norse Myth, Celtic Myth, Chivalry (mainly Arthurian characters, but also Charlemagne and the Paladins, and even the Fairy Queene), and a few oddments like hacker jargon and medieval weapons and armor -- and have finally got enough to assign a completely unique names file to each race. I've tried to assign the themes according to some sort of correspondance with the character of the race. The Toltayan are described as a "Feudal" society, so I gave them the Chivalry file, for example. This will hopefully enhance the atmosphere of the game. When I'm ready to start another game we'll see if the proper files are finally used as assigned.
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March 25th, 2001, 08:38 AM
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Colonel
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Re: Ai races not using design name file specified in _ai_general.txt file
Baron did you post your name files anywhere so we could use them? Your description sounds very interesting.
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March 25th, 2001, 05:55 PM
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Re: Ai races not using design name file specified in _ai_general.txt file
Baron,
That is kind of what I was thinking, cause I know SEIV does weird things like that in other cases where files are missing or duplicated.
So to fix it I added new design name files so that there is no duplication. Now all 26 races have there own unique design name file. ( I have not uploaded this yet)
It still seems to not be woking though. If I quick start with a race it does not use the correct design name file. And they never seem to use the same one either from game to game.
I am thinking it's one of two things. Either it's a bug that MM will have to fix, or I may have a typo in one of the ai_general files, which is causing it to get out of sequence. I am looking for the second. Can't do much about the first, although I did email Aaron.
Geo
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Who I'll be tomorrow is anybody's guess
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