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				July 16th, 2004, 07:52 AM
			
			
			
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 Corporal |  | 
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				 Small Galaxy or Big Galaxy? 
 I usually play in a 250 system galaxy against 10TDM AI's.  Is this the best choice to get a good
 SP game?
 
 Would it be better to reduce the AI numbers and
 play with less systems.
 
 I play high diff/med bonus and against the
 hardest TDM AI's I can find.
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				July 16th, 2004, 08:51 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Small Galaxy or Big Galaxy? 
 I like large galaxies that I edit to slow the expansion of the AI's.  Gives a more realistic feel to the game. (220 systems) give or take. 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				July 16th, 2004, 09:34 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Small Galaxy or Big Galaxy? 
 I prefer the following - high tech cost - me against 3 or 4 AI players - in 255 system galaxy that i edit myself - put in at least 40 planets in each system - reduce the black hole - nebula systems etc maybe to 1 per 100 systems.  - ive made mines tech cheaper (and limit my minefields - the AI puts out limited amounts) - made missile weapons more expensive (they are to much of an advantage early on) - beam weapons are slightly cheaper - ive created more mineral tech levels and changed the facility amounts
 T1 - 300 per facility
 T2 - 400 minerals "
 t3 - 500 minerals
 t4 - 600 minerals
 t5 - 700 minerals
 t6 - 750 minerals
 t7 - 800 minerals
 t8 - 900 minerals
 t9 - 950
 t10 - 1000 minerals
 
 And the same with radioactives and organics - as well as research and intel facitilies - it makes for a longer game - makes it more difficult expansion wise at the beginning - ive made lots of other small changes ie 25 ship tech levels with ship size ranging from 100 kt up to 10000 kt per ship
 10 levels of base 300kt - 20000 kt - makes for some interesting battles
 
 Cargo facilities go up to 10 levels with 8000 storage.
 
 Numerous other adaptations for my "special" mod and im still tinkering.
 
 On the standard 1.91 game though as MM has it - well 255 systems with 5 AIs at most.
 
 Even on hard its not a real challange.
 
 Waiting for SE5.
 
			
			
			
			
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				July 17th, 2004, 01:45 AM
			
			
			
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 Corporal |  | 
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				 Re: Small Galaxy or Big Galaxy? 
 Thanks for the ideas.  Forty planets per system seems a bit crowded!
 Doesn't high tech cost hinder the AI?
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				July 17th, 2004, 01:46 AM
			
			
			
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 Corporal |  | 
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				 Re: Small Galaxy or Big Galaxy? 
 Thanks for the ideas.  Forty planets per system seems a bit crowded!
 Doesn't high tech cost hinder the AI?
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				July 17th, 2004, 07:35 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Small Galaxy or Big Galaxy? 
 High tech cost doesn't hinder the AI any more than it hinders you.  In fact, it probably helps to stop the AI from retrofitting its ships every few turns.  Also note that in a SP game with an AI bonus - it'll be even more difficult for you to keep up in terms of tech making it more of a challenge.    |  
	
		
	
	
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				July 17th, 2004, 08:23 AM
			
			
			
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 Corporal |  | 
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				 Re: Small Galaxy or Big Galaxy? 
 Keeping up with tech isn't a problem, what can beis watching the AI pass over my colonies without
 attacking.
 
 I've checked out AI's after 150 turns and they
 all develop decent empires and build lots of good
 tech ships, what they don't do is attack well.
 
 Its my one hope that in SE5 the AI is more
 agressive.
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				July 17th, 2004, 03:47 PM
			
			
			
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 Colonel |  | 
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				 Re: Small Galaxy or Big Galaxy? 
 
	If you want aggresive games, then, for sure you should play small galaxies against around 3 TDM AIs , High difficulty and High bonus.Quote: 
	
		| Originally posted by PeterD: Keeping up with tech isn't a problem, what can be
 is watching the AI pass over my colonies without
 attacking.
 
 I've checked out AI's after 150 turns and they
 all develop decent empires and build lots of good
 tech ships, what they don't do is attack well.
 
 Its my one hope that in SE5 the AI is more
 agressive.
 |  If you want more aggressivity, then, select AI vs Humans. Sure, this kind of games could be boring after play many of them... but in the other hand, think is the best way to get a challenge.
 
 One of the worst problems with the AI (think), is that has problems to follow an strategy and select the right planets (systems) to defend and the right planets (systems) to attack (we, the modders, can't help so much here).
 Playing into small galaxies, this kind of problems are not so important (does exist less choices!).
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				July 17th, 2004, 06:24 PM
			
			
			
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 Corporal |  | 
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				 Re: Small Galaxy or Big Galaxy? 
 I'll give a smaller galaxy a try with a fewgood TDM's.
 
 Whats odd is that sometimes the AI can be a real
 pain and play pretty good. Then again it can play
 exactly the opposite the next game.
 
 I remember Warlords 2 and 3 were a bit like that.
 I could tell in 20 turns what sort of game it was
 going to be.
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				July 18th, 2004, 03:08 PM
			
			
			
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 Corporal |  | 
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				 Re: Small Galaxy or Big Galaxy? 
 
	I also like small stock maps against a few se4 or TDM AI.Quote: 
	
		| Originally posted by Master Belisarius: If you want aggresive games, then, for sure you should play small galaxies against around 3 TDM AIs , High difficulty and High bonus.
 If you want more aggressivity, then, select AI vs Humans. Sure, this kind of games could be boring after play many of them... but in the other hand, think is the best way to get a challenge.
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 I think most maps look wierd when they have over 200 systems and I always build 1000s of planets and 1000s of ships. To many to things to do and this is not fun to me.   I have tried TDM in big maps they can't keep up with me and after having to manage tens of 1000s of things a turn the game was boring and stupid
  and I have never played with 200+ systems again. 
 [ July 18, 2004, 14:24: Message edited by: QBrigid ]
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