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Old July 29th, 2004, 08:58 PM
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Default Re: Movement question in Simulatanous game (PBW)

PvK is right (and this assumes I was right), I think. In general terms, early in the game with slower engines, fights are more likely. But when ships start moving at 10, 11, and 12 sectors, it's harder to find yourself in the same sector on the day that is scheduled for combat because ships move more often and spend less time in a given sector.
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Old July 29th, 2004, 08:58 PM

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Default Re: Movement question in Simulatanous game (PBW)

Here, from the FAQ:

6.8.3 Ship moves on different days during the turn depending upon their speed capacity. (The 'movement day' is the day that the ship ends up in a new sector.):
Spd Movement Days
02: 15, 30
03: 10, 20, 30
04: 7, 15, 22, 30
05: 6, 12, 18, 24, 30
06: 5, 10, 15, 20, 25, 30
07: 4, 8, 12, 17, 21, 25, 30
08: 3, 7, 11, 14, 18, 22, 26, 29,
09: 3, 6, 10, 13, 16, 20, 23, 26, 30
10: 2, 5, 8, 11, 14, 17, 20, 23, 26, 29,
11: 2, 5, 8, 10, 13, 16, 19, 21, 24, 27, 30
12: 2, 4, 7, 9, 12, 14, 17, 19, 22, 24, 27, 29
13: 2, 4, 6, 9, 11, 13, 16, 18, 20, 23, 25, 27, 29
A graphical representation of this table can be found here in this thread.. (Quikngruvn)


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Old July 30th, 2004, 05:31 AM
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Default Re: Movement question in Simulatanous game (PBW)

The data Alarikf pulled from the FAQ is essentially correct, but I have had fleets move on day one and continue moving one or two days early for the entire month. For instance, a speed 10 fleet would make its first move on day one and its Last move on day 28.
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