|
|
|
 |

March 31st, 2001, 02:28 AM
|
First Lieutenant
|
|
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
|
|
Re: Point Def. too tough against missiles-change it.
Atraikius,
You have a great point about how changes affect the game. I am one of those who would like to see more added to the game but I realize you just can't add without changing the balance of the game. That is the hardest part of creating a component, not what it will add but what will it take away too.
MM has done a great job in creating the large number of components and having most of them be useful. The large number also lets you play your favorite style, everything has a counter. This is why I like the game so much.
I think that every patch will see some component tweaked, like the PD and missles seem to be in the upcoming patch. They must have a good group of testers because so far they have kept the balance with each patch.
I'm not sure how to balance the PD question. I have found that missles are ineffective against massed PD, 1-2 destroyer with only PD on it seems to protect my fleets from all missle/fighter attacks and that seems wrong. On the other hand missles always hit so maybe the problem lies with the accuracy of the two weapons. Make each less likely to hit each other and it may balance itself out.
[This message has been edited by Nitram Draw (edited 30 March 2001).]
|

March 31st, 2001, 02:33 AM
|
Corporal
|
|
Join Date: Dec 2000
Posts: 81
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Point Def. too tough against missiles-change it.
Ok, that's just plain nasty putting point defense on fighters... you sick little monkey.
quote: Originally posted by Nitram Draw:
Can you put PD on fighters?
------------------
Regards,
KiloOhm
__________________
Regards,
KiloOhm
|

March 31st, 2001, 02:53 AM
|
First Lieutenant
|
|
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
|
|
Re: Point Def. too tough against missiles-change it.
Hey whats wrong with a little air superiority 
|

March 30th, 2001, 04:24 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Point Def. too tough against missiles-change it.
In my mod, I went with splitting PD into two techs.
1) PDCs - same as before, but range reduced by 50% or so & limited at 3. This means that the PDC is only gonna protect you, and maybe the guy right beside you.
2) PDLasers - long range, up to 7, but damage reduced to 50%. These guys can protect your entire fleet, but you need a LOT.
So, what you have is a tradeoff, either take PD that defends you well, or take PD that defends the entire fleet, but not as effetively
__________________
Things you want:
|

March 30th, 2001, 05:12 PM
|
First Lieutenant
|
|
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
|
|
Re: Point Def. too tough against missiles-change it.
Thats what I like. No one component is the answer you need the right mix.
|

March 30th, 2001, 06:11 PM
|
Corporal
|
|
Join Date: Dec 2000
Location: Sherman, TX, USA
Posts: 122
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Point Def. too tough against missiles-change it.
I disagree. I think that the PD's are fairly balanced. Maybe a slight increase in missile speed is warranted. What I like is the external missile pod (ala David Webb's Honor series) component. It is a one shot deal in combat because it has a reload rate of 30, but it only takes up 1 space (10KT). Usually I Put these on smaller ships with some continuous weapon like a DUC or MB, or APB. I now get one shot to overload the PDs. Add a mix of missile ships with normal 3 reload missiles and I have an effective mix. One turn of massed fire to overload the PDs, then a mix of missiles and continuous fire. I think this balances out very well.
|

March 30th, 2001, 06:35 PM
|
Corporal
|
|
Join Date: Dec 2000
Posts: 81
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Point Def. too tough against missiles-change it.
Now that sounds like a cool idea. Have you posted it? Are there other changes?
quote: Originally posted by suicide_junkie:
In my mod, I went with splitting PD into two techs.
1) PDCs - same as before, but range reduced by 50% or so & limited at 3. This means that the PDC is only gonna protect you, and maybe the guy right beside you.
2) PDLasers - long range, up to 7, but damage reduced to 50%. These guys can protect your entire fleet, but you need a LOT.
So, what you have is a tradeoff, either take PD that defends you well, or take PD that defends the entire fleet, but not as effetively
------------------
Regards,
KiloOhm
__________________
Regards,
KiloOhm
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|