|
|
|
|
 |

August 6th, 2004, 08:01 PM
|
 |
General
|
|
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What Will Happen To SEIV
Quote:
Originally posted by Emperor Fritsch the Dense:
keep it turn based omg. but a nice function would be to be able to watch the combat in replay. this would be really awesome in a Star Wars theme.
Deposed Emperor Fritscht the Dense
|
It will still be turned based, no doubt about it. The RT aspect of it only comes into play with the combat and even then you will have the option of doing that or having the computer handle it in strategic mode just like in SEIV.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
|

August 6th, 2004, 11:11 PM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: What Will Happen To SEIV
Quote:
Originally posted by Ragnarok:
quote: Originally posted by Emperor Fritsch the Dense:
keep it turn based omg. but a nice function would be to be able to watch the combat in replay. this would be really awesome in a Star Wars theme.
Deposed Emperor Fritscht the Dense
|
It will still be turned based, no doubt about it. The RT aspect of it only comes into play with the combat and even then you will have the option of doing that or having the computer handle it in strategic mode just like in SEIV. I hope so. I'm too old to have that hand-eye coordination you need for real time games. That's why I don't buy them. As long as I can tell the computer to handle the combat, then I'll be happy.
|

August 7th, 2004, 12:18 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 31 Times in 19 Posts
|
|
Re: What Will Happen To SEIV
After some thought I realized that no matter what happens, SEIV will always be SEIV and that alone means that it will always be a game onto its own.
I know that I will continue to play it for a good many years to come.
With the continued fan support this game will go down in history as one of the most valued of its genera. A true testament to its design, playability, fun factor, and support.
I look forward to playing it each and every day, even when I am burned out I still think about.
Right now I am learning to play Dominions 2 and so far I have found the game to be very enjoyable and addictive.  I now have two great games to play. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

August 7th, 2004, 12:23 AM
|
|
General
|
|
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What Will Happen To SEIV
I know that even when I'm old and grey, I'll still play SEIV if at all possible 
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
|

August 7th, 2004, 12:36 AM
|
 |
Major
|
|
Join Date: Dec 1999
Location: Wilmington, NC, USA
Posts: 1,088
Thanks: 28
Thanked 264 Times in 85 Posts
|
|
Re: What Will Happen To SEIV
Quote:
|
What a wonderfully rich community you guys have here. I truly wish I'd been a part of it longer, I just got SEIV yesterday. The prospect of everyone moving on in a year or so is a bit of a bummer, but such is progress.
|
Just so you know Shrapnel's position, this forum will remain here for as long as the SEIV community wants it.
__________________
Tim Brooks
Shrapnel Games
|

August 7th, 2004, 01:19 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: What Will Happen To SEIV
Quote:
Originally posted by gregebowman:
I hope so. I'm too old to have that hand-eye coordination you need for real time games. That's why I don't buy them. As long as I can tell the computer to handle the combat, then I'll be happy.
|
Hand-eye coordination has nothing to do with it. MM has always stated that if the game is to have real time combat, it will be pauseable real time combat, with the ability to issue orders while paused. Simply unpause the game for a bit after issuing orders, and repause it whenever you need to change orders. No click festing, no reflexes needed, nothing. Multiplayer combat will most likely be handled 100% strategically, just as with SEIV, so it _does not matter_ how it is executed, as you have no intervention anyways. It is only for single player that it is an issue. You can make the AI wait as long as you would like; it will not grow impatient.
|

August 7th, 2004, 05:55 AM
|
 |
Corporal
|
|
Join Date: Jun 2001
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What Will Happen To SEIV
Oh no...the 3D monster is rearing its head...
I would prefer that SE5 include things like better diplomacy and more commodities. I'm disappointed that effort is going to be expended on something like 3D, real-time combat. I'm an older gamer and I would prefer a deeper game, not more eye-candy.
Real-time combat is not going to make SE a better game. A deeper economic system and better diplomacy will.
Oh well. I still have SE4.
__________________
"The bigger the smile, the sharper the knife." - Ferengi Rule of Acquisition #48
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|