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  #1  
Old March 26th, 2001, 07:23 PM

Jourin Jourin is offline
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Default Re: some suggestions - please discuss

Director Tsaarx

I think you mean right click for planet display - thanks I was not aware. I also realize that a map is shown, and I can use that for reference. I would just like to goto the planet location from that screen, instead of closing and then finding that system. It is just a minor irritation. I also agree that I would like the interface to remember my location instead of scrolling the list again. Both of these are real minor irritations and I have experienced worse from other games.
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Old March 26th, 2001, 07:42 PM
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Default Re: some suggestions - please discuss

quote:
Originally posted by DirectorTsaarx:
ISTR that the default for the "Display Colonies"
What I don't like is that the game doesn't remember where you were in the list when you go to a location. If I'm updating multiple colonies, I have to remember where I was in the list and scroll back down to that location every time I call up the window.


Here.....Here..... SE3 would "remeber" where It was on long dat screens I have a hard time remembering myself

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Old March 26th, 2001, 07:51 PM

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Default Re: some suggestions - please discuss

Whenever a warp point is created (either by yourself or the AI), it's starting location is displayed but not it's destination in the log report at the end of a turn.

tic



[This message has been edited by tictoc (edited 26 March 2001).]
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Old March 26th, 2001, 08:10 PM
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Default Re: some suggestions - please discuss

This is what Director Tsaarx said, and he is correct.

From the Colonies screen(F5):
* left click - Goto main screen with colony selected
* right click - Show info on colony

From the Construction Queue screen(F7)
* left click - Goto build queue screen for this colony
* right click - Show info on colony

He didn't mention what happens when you right click. But I included it for reference.

I agree about the game not remembering where you are in ANY of the lists in the game. This is my number one pet peeve.
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Old March 26th, 2001, 08:37 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: some suggestions - please discuss

Yes, this would be very convenient. Finding your place in the colony or ship list after processing a planet/ship/base is an annoying problem. if the game kept it's place from you're Last visit things would be much easier.
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  #6  
Old March 27th, 2001, 01:36 AM

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Default Re: some suggestions - please discuss

IMO-Increasing missile range is bad. It leaves seekers exposed to even more time to be hit by PDC. The next patch increases seeker weapon speeds, this helps alot with the seekers being outran too easily by the target ship and the PDC shooting too many times before the seekers reach their targets.

I have been testing a mod for weapon platforms. The increased range modifier that is seen on base weapon mounts, is on my weapon platform mounts. I dont include the "to hit" bonus though. This makes researching large weapon platforms more attractive, and for the first time taking a planet is a damn nasty task. The hell bore V with a Massive mount is plain scarey. range 14 damage 200. WMG are very nasty too range 14 damage 700.

Thing is though they dont hit that often at that outer range, but the threat of being tagged is there when you start your missile bombardment of the AIs planet!

[This message has been edited by AJC (edited 27 March 2001).]

[This message has been edited by AJC (edited 27 March 2001).]
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  #7  
Old March 27th, 2001, 03:27 AM
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Default Re: some suggestions - please discuss

Perhaps there should be a low-signature missile available -- say, with adequate Cloaking tech, new missiles are allowed that have defense bonuses, with the idea that knowledge of how to cloak entire ships can be applied to reducing heat/radar/etc signatures on missiles. Alternately, allow a wide-area ECM Overloader that provides a fair defense bonus to *all* friendlies (and maybe hostiles, as well) by trying to fool sensors into perceiving hordes of fake contacts (thus, hopefully, confusing targetting systems).

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