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March 27th, 2001, 03:32 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: Weapons Modding
The ability file lists all abilities in the game but some only work with facilities and some only with components. I think the supply generation ability is for the resupply depot facility but it may work with a component. If it says planet or sector in the ability name it won't work on a component. If it doesn't then it MAY work on a component and vice versa.
Nothing prohibits you from add or mixing abilities as long as the abilities are for the correct items, for example I tried to create a facility that had a cloaking ability to see if I could hide planets but it did not work as cloaking is for components.
[This message has been edited by Marty Ward (edited 27 March 2001).]
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March 27th, 2001, 03:40 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Weapons Modding
You are correct Marty. I just tried it and the Supply generation is for facilities only, although it doesn't say anything about that in the description.
Bummer too, cause I found a really cool pic for the Ram Scoop too.
Geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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March 27th, 2001, 03:42 AM
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Second Lieutenant
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Join Date: Jan 2001
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Re: Weapons Modding
geo,
Makes you wonder what the palace ability was to be for eh?
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March 27th, 2001, 03:45 AM
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National Security Advisor
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Re: Weapons Modding
I think Aaron just puts some of those things in there to play with our heads. lol
I'll bet he and richard have a pool going to see how long till they get an email...
"Aaron, I added a facility with the palace ability, and I was wondering..."
geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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March 27th, 2001, 03:47 AM
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Second Lieutenant
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Join Date: Jan 2001
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Re: Weapons Modding
I think the Palace would be a great facility. Lose it and your happiness and resource production go down the drain until you build a new one. Make it cost a fortune!
Maybe in SE5 
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March 27th, 2001, 03:51 AM
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National Security Advisor
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Re: Weapons Modding
That's been discussed quite a bit in the forums here. Apparently it's an idea that crossed Aaron's mind too for it to be in the file already.
It might not take till SE5. Could be something he wants to do when he gets time to work out the bugs, like drones.
Geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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March 28th, 2001, 08:32 AM
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Sergeant
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Join Date: Nov 2000
Location: netherlands
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Re: Weapons Modding
quote: Originally posted by geoschmo:
I think Aaron just puts some of those things in there to play with our heads. lol
I'll bet he and richard have a pool going to see how long till they get an email...
"Aaron, I added a facility with the palace ability, and I was wondering..."

geo
(:
There's also a text in the sectortypes file that refers to an unused sectortype: comets (or at least it used to be there)
I wonder if that's still on the to do list..
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