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March 27th, 2001, 08:00 PM
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Corporal
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Join Date: Dec 2000
Location: Irving,tx,usa
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Re: Colonizing w/ conquored population
With limited testing it appears that if your own race is the majority race then you use your races natural decrease else if your race is not in the majority then the other race natural decrease takes affect.
I did not fully test this out so I don't know if it is a one or the other or a effect based on percentage of population yet.
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March 27th, 2001, 08:12 PM
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Colonel
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Join Date: Jan 2001
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Re: Colonizing w/ conquored population
quote: Originally posted by Prostetnic Vogon Jeltz:
Hydraa, if I mix populations on a planet, will I get the weighted average of their happyness or best/worst?
I may be wrong, but I remember quite a time ago to have read that if you have different races on a planet they will get very angry!
Anyway if you mix races which breathe different atmospheres you will only get a dome colony. So I never mix the races on my planet.
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March 27th, 2001, 09:13 PM
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Corporal
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Join Date: Mar 2001
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Re: Colonizing w/ conquored population
that happens if you start with a dome colony, then add the population that breathes the atmosphere and take away the other pop? Does the dome go away?
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March 27th, 2001, 09:22 PM
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Corporal
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Join Date: Dec 2000
Location: Irving,tx,usa
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Re: Colonizing w/ conquored population
The dome is 'raised' or 'lowered' based on if there is any unit of a race there that breathes a different atomsphere.
If you have 7999 units on a huge gas giant and add 1 unit of a race that does not breathe the atomsphere. The dome goes up and max facilities and populations limits are reduced.
It is only base on having a different atomsphere race on the planet. No build time or delay in raise or lowering. (Unless you are in s simultaneous game and can not tell your transport to drop 1 type of race and pick up the other race during your movement.)
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March 27th, 2001, 09:30 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Colonizing w/ conquored population
wow, i thought it used to be based on the majority of the population on the planet. indeed, it is described that way somewhere... HTML help, i think.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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March 27th, 2001, 09:50 PM
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Corporal
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Join Date: Mar 2001
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Re: Colonizing w/ conquored population
So if you run around dropping populations on enemy (or ally) worlds, you could force domes to do up...
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March 27th, 2001, 09:54 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Colonizing w/ conquored population
You can't drop colonists on enemy worlds. Even Allied worlds will reject any transfer orders you give them.
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