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June 6th, 2004, 03:26 AM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
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Re: MP Game - Graeme\'s New Game
BTW it looks like Marignon (Rainbow) is about to miss his turn, unless he will show up very soon.
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June 6th, 2004, 05:12 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: MP Game - Graeme\'s New Game
Marignon did miss his turn, but everyone else made it. We are now on turn 2, and if Marignon doesn't make this one, I'll set him to AI.
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June 7th, 2004, 04:52 PM
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Private
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Join Date: Nov 2003
Posts: 37
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Re: MP Game - Graeme\'s New Game
It's my first MP game, and I didn't know about the IP entered by numpad bug. I managed to connect to the game now, and have submitted orders for turns 2 and 3.
/Rainbow
[ June 07, 2004, 15:53: Message edited by: Rainbow ]
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June 7th, 2004, 05:23 PM
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Second Lieutenant
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Join Date: Apr 2004
Location: Ohio
Posts: 402
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Re: MP Game - Graeme\'s New Game
I vote for an email at each turn generation. Shouldn't be any harder than posting here that a new turn was generated. That way I don't need to worry about finding and checking the post.
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June 7th, 2004, 05:23 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Re: MP Game - Graeme\'s New Game
Graeme,
What are your plans re: patching to 2.12?
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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June 7th, 2004, 05:24 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: MP Game - Graeme\'s New Game
We've now hosted turn 3. I'll be upgrading to Version 2.12 as long as no Utgard type bugs show up.
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June 7th, 2004, 05:52 PM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
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Re: MP Game - Graeme\'s New Game
Quote:
Originally posted by Maltrease:
I vote for an email at each turn generation. Shouldn't be any harder than posting here that a new turn was generated. That way I don't need to worry about finding and checking the post.
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I agree, it is the most convinient method from players perspective.
Is there such option for Dom2 host, or do you need some 3rd party program to do it?
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