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March 28th, 2001, 05:35 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Spinal Mounted Guns
If you're looking for ways to balance this monstrosity, how about 'destroyed on use'? It's got to be a ***** to charge up and fire. Maybe it burns out vital parts of it's circuitry when used and has to be essentially rebuilt after each firing?
It really ought to be "Planets Only" for targetting or give it a -50 modifier so it has a hard time hitting anything smaller than another base ship.
[This message has been edited by Baron Munchausen (edited 28 March 2001).]
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March 28th, 2001, 06:02 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Spinal Mounted Guns
hmmm...spinal gun.
my back hurts thinking about that!

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March 28th, 2001, 06:24 AM
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Sergeant
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Join Date: Feb 2001
Location: Utah
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Re: Spinal Mounted Guns
Why don't you just call the damn thing a Seige Cannon. Reminds me of the cannon in HW:C
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March 28th, 2001, 07:39 AM
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Sergeant
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Re: Spinal Mounted Guns
I will look at the mod for targeting and normal weapon type, that's a good idea.
Also like the disciption and name as well, I will definately use them, thanks.
The weapon uses 2000 supplies a turn to fire so it isn't going to fire that often any way, unless it has a quantum reactor on board.
As I stated you can put 11 Massive mounted Acid envoloping on a baseship as well. Did you do the comparsion against Massive mounts or standard mounts. I don't think that the damage is that much more than the massive mounted weapons that are in use now.
This can not be upgraded to a higher mounting as it too large.
Also due to the size, there is very little room left in the ship for anything else after equiping engines, solar sail and either computer or crew components, I think that it is about 100kT, no much room for cobat scanners, ECM, armour, shielding etc.
Makes it very venarable to missiles, mines, satelites and fighters.
Also since it only moves at 3 combat moves then it can be closed on by enemy ships very quickly and shot up. This ship is very definately a fleet ship.
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March 28th, 2001, 04:22 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Spinal Mounted Guns
Note that weapons can still fire when you're outta fuel (Last I checked), the only penalty is reduced movement & no shield regen.
Starting a battle without fuel is slightly different, but you can still fire weapons without fuel.
The comparisons are for standard weapons, Massive mounts boost the damage factor by some other factor, don't have the stats with me. (large mounts are x1.333)
So on a baseship, you'll get a slightly lower damage factor than a MMWMGIII.
You still have much more range, which is tempered by the lack of defence. Looks good, except for the firing when outta fuel thing.
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March 29th, 2001, 05:12 PM
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Second Lieutenant
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Re: Spinal Mounted Guns
Ok, if you are going to use stuff from other games please at least mention what system you are taking them from . I beleive the spinal mount is from Either Space Travler or Space opera.
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Seawolf on the prowl
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March 29th, 2001, 06:49 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Spinal Mounted Guns
quote: Originally posted by Seawolf:
Ok, if you are going to use stuff from other games please at least mention what system you are taking them from . I beleive the spinal mount is from Either Space Travler or Space opera.
could have been, but by now its a universal term. i believe it was in travler, but it has also made apearances in some star wars material, and more recently in the popular game homeworld. spinal mount may have been coined by some classic of the 70s or 80s, but now its a common phrase used to universally convey a concept. at least to me anyway.
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