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March 28th, 2001, 07:39 AM
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Sergeant
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Join Date: Jan 2001
Location: Brisbane, Queensland, Australia
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Re: Spinal Mounted Guns
I will look at the mod for targeting and normal weapon type, that's a good idea.
Also like the disciption and name as well, I will definately use them, thanks.
The weapon uses 2000 supplies a turn to fire so it isn't going to fire that often any way, unless it has a quantum reactor on board.
As I stated you can put 11 Massive mounted Acid envoloping on a baseship as well. Did you do the comparsion against Massive mounts or standard mounts. I don't think that the damage is that much more than the massive mounted weapons that are in use now.
This can not be upgraded to a higher mounting as it too large.
Also due to the size, there is very little room left in the ship for anything else after equiping engines, solar sail and either computer or crew components, I think that it is about 100kT, no much room for cobat scanners, ECM, armour, shielding etc.
Makes it very venarable to missiles, mines, satelites and fighters.
Also since it only moves at 3 combat moves then it can be closed on by enemy ships very quickly and shot up. This ship is very definately a fleet ship.
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March 28th, 2001, 04:22 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Spinal Mounted Guns
Note that weapons can still fire when you're outta fuel (Last I checked), the only penalty is reduced movement & no shield regen.
Starting a battle without fuel is slightly different, but you can still fire weapons without fuel.
The comparisons are for standard weapons, Massive mounts boost the damage factor by some other factor, don't have the stats with me. (large mounts are x1.333)
So on a baseship, you'll get a slightly lower damage factor than a MMWMGIII.
You still have much more range, which is tempered by the lack of defence. Looks good, except for the firing when outta fuel thing.
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March 29th, 2001, 05:12 PM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
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Re: Spinal Mounted Guns
Ok, if you are going to use stuff from other games please at least mention what system you are taking them from . I beleive the spinal mount is from Either Space Travler or Space opera.
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Seawolf on the prowl
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March 29th, 2001, 06:49 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Spinal Mounted Guns
quote: Originally posted by Seawolf:
Ok, if you are going to use stuff from other games please at least mention what system you are taking them from . I beleive the spinal mount is from Either Space Travler or Space opera.
could have been, but by now its a universal term. i believe it was in travler, but it has also made apearances in some star wars material, and more recently in the popular game homeworld. spinal mount may have been coined by some classic of the 70s or 80s, but now its a common phrase used to universally convey a concept. at least to me anyway.
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March 29th, 2001, 08:45 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Spinal Mounted Guns
If by 'spinal mount' one means, generically, a massive gun that extends all through the vessel, then we might even have them now. I've heard the A-10 described as basically a flying, unusually large Gatling gun and seem to recall hearing that it's a VERY significant part of the fuselage...
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March 29th, 2001, 10:44 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Spinal Mounted Guns
quote: Originally posted by Taqwus:
If by 'spinal mount' one means, generically, a massive gun that extends all through the vessel, then we might even have them now. I've heard the A-10 described as basically a flying, unusually large Gatling gun and seem to recall hearing that it's a VERY significant part of the fuselage...
basically yes.. the A-10 was designed around that gun, even though i dont think it extends through. but that is the rough definition of spinal mount anyway, a ship being designed for no other purpose than to move a gun. basically thats what mobile howitzers are, and what tank hunters (panzerschrek) were in WWII. in SE4 one should have a tonnage multiplier such that nothing much else could fit on the hull. of course, doing this for anything but baseships would require a complete rewrite of the AI ship building files...
...UNLESS: in the mount text (whatever its called) you list them such that the spinal mount for each weight class is BEFORE the best mount the ship can support, OR simply list them all at the start of the file. wow, spinal mount mod, here I come! now where was that WMG sound file?
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March 29th, 2001, 11:09 PM
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Sergeant
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Join Date: Jan 2001
Location: Brisbane, Queensland, Australia
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Re: Spinal Mounted Guns
I designed the gun being so big that it only fits into a baseship. I wanted it to be a big high tech gun that is used in the end game to toast planets.
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