.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 30th, 2001, 02:19 AM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: Technological arms races

The way I understand cloaking and sensing is the are 5 possible types of sensors, passive active gravatic psychic and temporal and 5 types of cloaking, same types but each cloaking level only stops level 1 of each type of sensor.
I like the idea of a cloaking device that only stops, for example active. Its abilities would prevent the maximum level of sensors of all types except 1, it is always a vulnerable to one type of sensor. You could have 5 levels of each cloak device and need to choose what type to put on your ship. Might be a pain but it makes sensor building and cloaking more challanging IMO.
Reply With Quote
  #2  
Old March 29th, 2001, 05:15 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Technological arms races

quote:
I like the idea of a cloaking device that only stops, for example active.
Its abilities would prevent the maximum level of sensors of all types except 1, it is always a vulnerable to one type of sensor.


Wha?
Do you want cloaks that block only 1 sensor, or
do you want cloaks that can be seen by only one sensor?

--------------------------

Say we have 5 tech area threads, one for each sensor/cloak, and have 15 levels in each. Also, any cloak area will give you a general, all-encompassing cloak three levels less:

Then, there will be:
15*5 single-sensor-method cloaks
12*5 all-method cloaks (see note)
-------
75 single
60 300 omni-cloaks
------------
135 cloak components

but only
15*5 = 75 sensor components

for a total of (135+75 - 6*5(cloak) + 60 (sensor)= 210 - 30 +60 = 240) more components in the file.

I could write a program to generate those components on the weekend.

Also, mines will have to have their cloaking boosted to 6,11,16 for higher tech mines, so they're still hard to detect, (and lvl 3 mines are impossible).

--------------------
Note: # of omni-cloaks is 12*5 because:
we have 12 levels. Multiply by 5, since each cloak area must give the cloak independently.

[This message has been edited by suicide_junkie (edited 29 March 2001).]
Reply With Quote
  #3  
Old March 29th, 2001, 05:57 PM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: Technological arms races

I was thinking of one cloak that blocks all but one sensor, per level. I guess that you could make an unlimited amout of combinations but just with the 5 types of sensor levels now you can get a lot of combos.
Reply With Quote
  #4  
Old March 29th, 2001, 06:58 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Technological arms races

i wish research was open ended so you could have cloak level n and sensor level n where every level gives you n+1 at a research cost of 1.5x the Last level or something.

I guess I can file that away with the 'i wish we had miniturization' dream.

comon SEV! miniturization! open ended tech advancement! I can hope!
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #5  
Old March 29th, 2001, 08:47 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Technological arms races

quote:
Originally posted by Puke:
i wish research was open ended so you could have cloak level n and sensor level n where every level gives you n+1 at a research cost of 1.5x the Last level or something.


That is not too difficult to do: Just increase the maximum tech levels in that area (o.K. it's not unlimited but you may be satisfied with 20 levels), copy the components and increase the specified ability level and necessary tech level. The increase of research costs from level to level depends on your choice at the game setup.

Reply With Quote
  #6  
Old March 29th, 2001, 10:52 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Technological arms races

quote:
Originally posted by Q:
That is not too difficult to do: Just increase the maximum tech levels in that area (o.K. it's not unlimited but you may be satisfied with 20 levels), copy the components and increase the specified ability level and necessary tech level. The increase of research costs from level to level depends on your choice at the game setup.




true, true. but the idea of the exercise is to have that same logic applied to every tech area so that one race might heavily persue weapons tech while another might go gonzo on shields, and have them never hit a limit where one can be deemed superior to the other by breaking them down on a spreadsheet, just who ever is winning the race. which is why we have the arms race afterall. sort of.

and THEN you could apply GEOMETRIC FUNCTIONS to the research / performance tables! armor would start to peak out at a certain point and you would get diminishing returns! you could have specialized research facilities that GENERATE POINTS AT A BETTER RATIO for SPECIFIC TECH AREAS! so you could have a missile research facilty and a total micromanagement NIGHTMARE! wow that would be great. dispite my micromanagement sarcasm and my excessive use of CAPS, i think this would be ideal.

man that would be awesome, im getting goosebumps thinking about it.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #7  
Old March 29th, 2001, 11:17 PM

Aussie Gamer Aussie Gamer is offline
Sergeant
 
Join Date: Jan 2001
Location: Brisbane, Queensland, Australia
Posts: 215
Thanks: 0
Thanked 0 Times in 0 Posts
Aussie Gamer is on a distinguished road
Default Re: Technological arms races

What is with some of you guys and mines?

Every thing else in the game needs components to do something, yet you are willing to give mines the top end cloaking (undetectable!) without have a component in it to do it!

It would make far more sense to load the mine with a cloaking component to allow it the same abilites as very thing else in the game.

Also why not have a small cloaking device for fighters, and why not all the armours as well.

Just my 1 cent worth, I am in Australia so your 2 cents are only worth that much! ;-)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:41 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.