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March 31st, 2001, 02:17 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: Weird Crystalline Armor Behaviour
Note that the healing effect will happen with shield regenerators.
Partial damage that has not destroyed a component yet can be healed, but destroyed components will not heal (unless its organic armor)
Say I have a ship that takes 50 damage internally, but loses no components, and then my regenerators boost my shields up to 100.
The partial damage is added to the strength of the next hit, which depletes the shields. There is no longer any partial damage, so the hull damage + partial damage goes down.
The new problem you are facing appears to be that the armor is pumping more shield power than it should.
Also note that when you hit the enemy with just enough to drop its shields, they didn't take damage.
Observe:
Shields: 31
Meson bLaster hit: 30 damage.
shields=> 31-30= 1 hitpoint.
Since shields are up, armor doesn't boost shields.
Next experiment:
Shields: 29
Hit: 30 damage
shields 29-30 = 0 plus 1 damage to spread to components.
Since shields are down, armor boosts shield power by 30.
Final Experiment:
Shields: 30
Hit: 30 damage
shields 30-30 = 0
Since shields are down armor boosts shield power by 30.
And no damage is ever taken.
The shields being boosted to 120+ is very bad. I could only see that happening if you shot a shield depleter at a shieldless ship, & the energy was sent into the shields via crystalline armor.
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March 31st, 2001, 02:45 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: Weird Crystalline Armor Behaviour
Someone posted a very exhaustive explanation of the damage allocation interactions of various weapons with the special types of shields and armor a while ago. Maybe one of our local BB wizards can *bump* it up again.  Basically, when there is any 'left over' damage that isn't enough to actually destroy a component it's stored somewhere and ADDED to the damage done by the next weapon to hit that ship. Special effects like shield regeneration or armor regeneration are then applied AFTER the fact. So it is possible for the damage on a ship to be effectively 'healed' because the previously accumulated damage is added to the current weapon damage, and THEN this is canceled by the regenerated shields. This can also result in a huge amount of damage being "carried" from armor into the inner vitals of your ship if you've got enough damage to almost destroy a large armor component and are then hit with an 'ignores armor' weapon, for example. The damage is ADDED to the ignores armor weapon and then the damage is applied inside your ship. 100+ points in a single hit. Ouch. It is a messy system, and I think MM has gotten a lot of complaints about it. It's probably a major logical puzzle to make all those special abilities work appropriately in all situations.
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March 31st, 2001, 11:06 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
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Re: Weird Crystalline Armor Behaviour
Well, I encountered it in 1.19 Version and I was hoping that it has been fixed by now. IMO it is a bug and a big one. This is definitely not the way a crystalline armor is supposed to work (makes a ship with this armor completely invulnerable against all weapons that do even or less damage than it can channel and even repairs damage to the ship if you do).
Please send this report to MM with save game if you have one. I was playing heavily moded game before so my save game wasn't worth much.
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March 31st, 2001, 04:14 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Weird Crystalline Armor Behaviour
When you send the e-mail please indicate what the problem appears to be:
Ie. The shields are boosted by the weapon damage PLUS the partial damage, instead of just being boosted by the weapon damage.
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April 2nd, 2001, 02:46 PM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
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Re: Weird Crystalline Armor Behaviour
Sent a mail to Aaron two days ago. No answer yet. I'll post here when I get one.
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You can make friends at home!
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