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  #1  
Old September 25th, 2000, 09:36 PM
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Default Re: Emissive Armor

As the Baron said, the emissive armors are serial, not cumulative.

How work an emissive armor? First the armor absorb the points, and if the weapon is more powerful than the points that can abosrb, then the emissive armor work like an standard armor.

For example:
You have a ship with one emissive armor that can deflect 10 points of damage and can take 30 points of damage.

a) IF your ship is fighting against 20 ships that have one weapon that can inflict 8 points of damage, then, your ship will not take damage during the combat: everytime that your ship receive one shot for 8 points, the emissive armor will abosrb everything. Then, your ship could destroy all the others ships without receive any damage.

b) If your ship is fighting against other ship that have one weapon that can inflict 40 points. Well, at the first shot, your emissive armor will be destroyed (10 points that can absorb + 30 points damage resistance)
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Old September 26th, 2000, 01:04 AM
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Default Re: Emissive Armor

Thanks for clearing that up. I hadn't noticed that emissive armor also has a good amount of regular damage-taking ability. That makes it better than I thought, but still too heavy IMHO. 'Course I stopped in disgust at level II, so maybe it gets more competitive.
Consider: 1x emissiveII gives 20+40=60 protection, while 2x armorIII gives 140 protection. Yet the weight is the same, the cost is MORE for the emissive (1x500 vs. 2x50), and you had to research two more tech levels for it. Emissive is only worth it if your opponents are fitting out their ships with large numbers of wimpy weapons (and well into the game, too).
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Old September 26th, 2000, 01:33 AM
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Default Re: Emissive Armor

dmm --

Look into Crystalline for a GOOD armor. ;-)
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Old September 26th, 2000, 01:38 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Emissive Armor

quote:
Originally posted by dmm:
Thanks for clearing that up. I hadn't noticed that emissive armor also has a good amount of regular damage-taking ability. That makes it better than I thought, but still too heavy IMHO. 'Course I stopped in disgust at level II, so maybe it gets more competitive.
Consider: 1x emissiveII gives 20+40=60 protection, while 2x armorIII gives 140 protection. Yet the weight is the same, the cost is MORE for the emissive (1x500 vs. 2x50), and you had to research two more tech levels for it. Emissive is only worth it if your opponents are fitting out their ships with large numbers of wimpy weapons (and well into the game, too).



If you're getting 70kt of damage for regular armor you must be using demo .51 still? The .56 demo reduced the value of armor somewhat. Besides the difference in armor values, I think that the 'emissive armor' ability just plain doesn't WORK in the current public demos -- either of them. The next demo will have it working properly and you'll see what its worth. Lots of things are getting fixed and adjusted for the next release.
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Old September 26th, 2000, 10:17 AM

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Default Re: Emissive Armor

Also, if damage to armor is random (or from left to right [is it ?] and the emissive armor is to the right), the value of emissive armor increases dramatically for heavily armored ships. The reason is that it reduces each hit by its "reflection" capacity. If hit damage exceeds that capacity, only the remainder is deducted from the "hit points" of the armor components. Now, if that damage is attributed randomly, there is a fair probability that the "normal" armor will be damaged, not the emissive one. The emissive armor will survive to again reduce damage from the next hit. This way, on ships with one single emissive armor and lots of normal armor, the expected (!) hit absorbing capacity of emissive armor may be well above its cost-equivalent in normal armor.
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Old September 26th, 2000, 04:56 PM
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Default Re: Emissive Armor

No, if I understood B. Munch. correctly, emissive armor mixed with regular armor will only reflect damage away if it gets hit. It's not like a mini-shield. One piece of emissive doesn't make the whole ship emissive. So if you have 9 regular armors and 1 emissive, the emissive will only protect you 1/10 of the time, on average. As the British say, "In for a penny, in for a pound." Either use just emissive or don't use it at all.
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Old September 26th, 2000, 05:17 PM
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Default Re: Emissive Armor

p.s. I do have the .56 demo. My damage resistance numbers were for ArmorIII.

(In case anyone out there is as unobservant as I am, I will point out that the demo tells you the Version number in the lower left corner when you start it up. Took me a while to find that.)
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