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  #1  
Old October 16th, 2000, 08:57 PM
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Default Re: Ground Combat

It is being worked on as we speak


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Old October 19th, 2000, 01:27 AM
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Default Re: Ground Combat

Seawolf - are you permitted to expand on that?
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Old October 18th, 2000, 05:26 PM
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Default Re: Ground Combat

[0.99]

Interesting. If troops on both sides survive all 10 rounds of GC, it seems that the troops remain. Makes one wonder whether you can then pull over more transports and reinforce your beachhead.


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Old October 25th, 2000, 01:53 AM

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Default Re: Ground Combat

I wholeheartedly agree with Tampa_Gamers suggestions. I would also like to add the following ideas/expansions:

Ground combat to be held after all space combats have been completed.

OPTION: Allow attacker to use orbital fire from ships over planet to reduce defender numbers.

Defender should set up unit positions first (home ground advantage) - attacker should select "drop points" (perhaps one for each troop ship) around which his/her units would be randomly distributed (simulating the confusion and disruption of an atmospheric landing - this could be alleviated with appropriate tech).

OPTION: When generating terrain, vary this according to planetary conditions. Add appropriate bonuses to combat (eg. mountains could give bonuses to hit, forests bonuses to defense).

OPTION: When generating terrain, include squares to represent all planetary factilities which could then be targeted by ground units. This would allow an attacker to try destroying key buildings (if hopelessly outnumbered by defending militia for instance) or the defender to implement a scorched earth policy (Bah! So what if I lose the planet! You're *not* getting all my nice Shrines!)

In a previous discussion on this, someone did suggest having a tie-in with WDK 2K - using this to run Ground Combats. I would like to see such a tie-in but, given the work needed, would prefer to see in-house stuff done first.
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Old October 25th, 2000, 04:26 PM
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Default Re: Ground Combat

Whoa Mark!


You are creating another totally seperate game there! Whay tou are proposing is a little beyond the scope of the game currently.

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Old October 25th, 2000, 05:44 PM
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Default Re: Ground Combat

It would be fun, but is hard ( if not impossible ) to do in a simultaneous game. It can be done in a PBEM, but can also bog down the turns. For single play, it should be possible, but would take a lot of recoding and that would delay publishing the game. Maybe they will look at it for future patches or Versions.
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Old October 25th, 2000, 07:57 PM
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Default Re: Ground Combat

People - the issue is not to debate how hard x, y or z would be to code (thats for Aaron and the design team to decide) - the issue is Do people want it? As I posted below the response from Aaron on this idea was:

"An excellent idea. If there is enough interest, we'd definitely add a
tactical ground combat option in.

Aaron"

It seems so far on this board and few others that everyone is interested in having the tactical option but people are concerned about the programming difficulty.

My 2 Cents - Thanks

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