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  #1  
Old October 16th, 2000, 09:05 PM
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Default Re: Things (BUGS?) that didn\'t change

Guys,

This is being worked on. Planets now can target up to 10 ships at a time.

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Old October 17th, 2000, 12:05 AM
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Default Re: Things (BUGS?) that didn\'t change

What about bringing back player-controlled ship redeployment before the battle starts? SE3 had this and I found it worked quite well setting up ship Groups (back before we had formations ). If you could position your space stations in that one turn before the battle really starts (that one where you can't move your ships or anything), I think it would go a long way towards solving this problem, as well as the problem of multiple formations in really big fleets.
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Old October 17th, 2000, 02:46 AM

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Default Re: Things (BUGS?) that didn\'t change

quote:
Originally posted by General Hawkwing:
Wingte,
Even stations with 8 (the largest I've seen) missiles can be defeated since they launch all the missles at 1 ship, leaving the others free to fire with immunity.




Hmnnn,, No Multiplex Tracking on Stations????



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Old October 17th, 2000, 06:06 AM

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Default Re: Things (BUGS?) that didn\'t change

OK,,
Multiplex tracking does work.

AND

"Emergency Propulsion Pods" no specifically say they can be mounted on stations.

So,, this opens all kinds of interesting possibilities. The first one is to put 3-5 EPP's and 10 PD's and say 10 Organic armor and a Repair pod , a multiplex traking and 5 massive ionic dispersers. Finish with 20 fighter pods and fighters with shield depleters and electric cannons. Use the EPPs to get close, launch the fighters. Hit the biggest enemy with the shield depleter then the electric and then use the ionic disruptors to disable as many drives as possible so they can't do shoot and run. The planet should have mostly missles to pick off the imoblized and the PD on the station pick up enemy missles. Launch a secound fighter group on the next turn and regroup all the fighters into one group.


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Old October 17th, 2000, 02:51 PM

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Default Re: Things (BUGS?) that didn\'t change

Wingte,
Great ideas for a human player. I doubt you'll ever see an AI use them. The stations I've fought have not used multi-tracking. I play a great deal of 1 player games becasue I like to play for a few hours at a stretch. I look forward to multiplayer games but not until after Christmas, since SE4 will be my Christmas gift to myself
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