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November 13th, 2000, 02:39 AM
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Second Lieutenant
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Join Date: Jun 2000
Location: Columbus, Ohio, USA
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Re: Mine / Colony ship Bug
This must be a new problem because I have never seen it in all the testing we have done. I'm sure the folks at Malfador are looking at this.
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November 13th, 2000, 06:43 PM
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Major General
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Join Date: Aug 2000
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Re: Mine / Colony ship Bug
This would happen if mines were detonated one at a time as if they were separate combats. Given that the mine animation is a sequence of one-at-a-time explosions, this makes sense to me.
Remember at the end of a fight, "partial" component damage is repaired, presumably so that they don't need to track an additional stat per component outside of combat.
With most ships, this is fine, because very few components (at least in the demo) can take even a 200-pt mine hit (2x warhead I, IIRC), so each hit takes out at least one component, so ships get permanent damage. However, 200 < 250, which is the damage capacity of the colony pod.
Try using 400- and 600-pt mines (2x warhead II, III). If 400 pts don't kill it, then we know that it's not only done per mine, but per warhead; 600-pt mines should kill it regardless (300kt/warhead).
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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November 13th, 2000, 11:40 PM
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Second Lieutenant
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Join Date: Aug 2000
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Re: Mine / Colony ship Bug
Thedalus,
On a side note, we really don't like the use of the F word here. There is an edit command for Posts please use it.
Thanks
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Seawolf on the prowl
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Seawolf on the prowl
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November 14th, 2000, 01:05 AM
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Private
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Join Date: Oct 2000
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Re: Mine / Colony ship Bug
What F word 
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November 14th, 2000, 03:20 AM
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Corporal
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Join Date: Oct 2000
Location: USA
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Re: Mine / Colony ship Bug
Well obviously you could see that, given the fact of all the mistyping his posting has, he must of wanted to write another word, but it was misspelled. A couple times. Haha.
(I'm trying to cover for ya, Thedalis)
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November 14th, 2000, 04:09 AM
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Second Lieutenant
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Join Date: Aug 2000
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Re: Mine / Colony ship Bug
Thanks
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Seawolf on the prowl
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Seawolf on the prowl
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November 14th, 2000, 07:20 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Mine / Colony ship Bug
Well, there's the proof that different people use the game differently and so things are discovered.  I always research explosive warheads to max level before bothering to build mines. It's cheap, and I know the mines will have to be useful for a long time -- and cannot be upgraded. So I would have NEVER discovered this odd little behavior. Hopefully it will be easy to change how mine damage is calculated, and it ought to be changed or else a cruiser stuffed with Organic armor will be the ultimate minesweeper. 
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