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  #1  
Old November 15th, 2000, 06:40 PM
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Seawolf Seawolf is offline
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Default Re: Great game; poor multiplayer

Knight,

I don't think this was meant to be a networked game.

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Old November 15th, 2000, 06:50 PM

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Default Re: Great game; poor multiplayer

I couldn't agree more Knight. I must say that after seeing how well the rest of the game was done, I was kind of shocked to see how poorly the multiplayer functionality was handled. On the up side it would not be all that difficult or time consuming to add the sort of functionality you're suggesting... Just allow each of the "clients" to specify one central location for the master game file and the host automatically processes and updates it. This wouldn't even need to take comms protocols into consideration... just paths and polling for file updates. Hopefully MM will see fit to add something like this soon or I'm afraid this otherwise great game may have a short life-span on my hard drive, since Stars Supernova Genesis isn't all that far away...

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