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  #1  
Old April 10th, 2001, 10:41 PM

tictoc tictoc is offline
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Default Re: Intergalactic Civil War !!??

Sorry if this is in the wrong thread but,I read somewhere in this thread about interstellar travel? (too tired to retrace to find the right link), instead of researching engines why not research a facility to be used on 1 planet in 1 system and only in a system you have total control of, to allow interstellar travel anywhere from within your system to the next, that way you not only have to make sure your planet is well protected (because the enemy could destroy it thereby rendering your travel useless until you have repelled the enemy and built another) but also only allows one system jumps at a time and you have to gain overall control of that system before you can repeat to the next.

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Old April 11th, 2001, 01:46 AM

chewy027 chewy027 is offline
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Default Re: Intergalactic Civil War !!??

tictoc you were reading the warp tech debate. The idea was to be able to create spacial distortions and warp anywhere in the galaxy. This would go hand in hand with the wormhole facility that would prevent players from opening a wormhole in a system. With the warp tech you could still get in a attack them. This way there could be no players who isolate themselves.

Mac I will try to upgrade the overview the way you said. It probably would be easier to understand that way, and probably not be as long.

jc I also have some reservations about the MEE trigger, but I think it could be worked out so that it is fair for all the socities if it would be used.

Marco this is not a random event. But it is greatly influenced by the happiness of the planet. And I agree that one planet is not enough to check the adjacent systems. Perhaps 25% should revolt to check next system. In the PPP intel that would happen if planets were targeted together and wouldn't necessarily cause a empire wide civil war. That is just an idea to give the rebelling planets a fighting chance. As for regional capitals that would be just like the loss of your homeworld except on the system level. So if the AI could handle the empire wide level it could handle the regional level as well. Why couldn't captured planets of another race rebel together no matter how spread out they are. They would still keep in touch with eachother and want their freedom back wouldn't they? Good idea about the rioting planets being close together! And yes the MEE trigger is not liked by all.

And a note to everybody non of these ideas are set in stone That is why this thread was started in the first place, so we could all debate them
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Old April 11th, 2001, 02:19 AM

chewy027 chewy027 is offline
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Default Re: Intergalactic Civil War !!??

In the vote thread many people who don't like the idea think that if you go through a civil war, then you are done. Why? Why would you be done? Granted a percentage of your empire broke away, but you could still get them back. Anyway, you could easily defend against the triggers by keeping your people happy and defending your caps well.

What are your thoughts? Especially you guys who don't like the idea
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Old April 11th, 2001, 04:37 AM

Jason2 Jason2 is offline
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Default Re: Intergalactic Civil War !!??

I like the idea of Civil War! I think it should be more than 4 planets though... happiness can be hard to maintain, especially if you meet the Darloks or some other high intel race.

I currently am playing a game where I am 5th out of 12 and winning more through intel (food contamination and anarchy Groups) than with my fleets.

The capital being destroyed trigger is excellent. How would a world be designated the system capital?

Anyhoo, this sounds like a great idea especially if there is a trigger in the set-up that allows it to be toggled on/off.

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Old April 11th, 2001, 04:48 AM

chewy027 chewy027 is offline
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Default Re: Intergalactic Civil War !!??

Jason2 the capital would be the planet that has the regional capital facility on it. That way you could change your regional capital if you want to. Likewise for the galactic capital which would start out on your Homeworld.

And I wouldn't say any more than 6 or 7 planets in a given area. Remember that they do have to have some proximity to eachother. Example, planets1,2,3,and 4 are all rioting.
1 is in an adjacent system to 2 and 3 is in an adjacentt to 2 but not to 1 and 4 is adjacent to 3 but not to 1 or 2. This would be the MOST spread out they could get. The revolting planet would have to be in contact with the rest at least through the other revolting planets. That is why, for now, the trigger is at 4.

BTY Jason2, if you like the idea why don't you head on over to the vote thread and let your opinion be heard

Thanks for your thoughts.


[This message has been edited by chewy027 (edited 11 April 2001).]
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Old April 11th, 2001, 06:36 AM
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raynor raynor is offline
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Default Re: Intergalactic Civil War !!??

My strong vote against is based on playbalance and difficulty of coding in all the pieces to make this work.
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Old April 11th, 2001, 07:03 AM

CaptSpoogy CaptSpoogy is offline
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Default Re: Intergalactic Civil War !!??

I would like to see the feature added if it's similiar to my description below:

Only a few unhappy planets in close proximity to each other would rebel at any one time. Most of the nearby ships would join their cause. If the rebellion is stopped, then the planets rejoin the empire, and if the conflict is not resolved then the rebels could become a neutral empire using neutral colours and such from the game files.

Visit the Spoogy Federation: http://spoogyfederation.tripod.com
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