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  #1  
Old December 11th, 2000, 01:09 AM
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Jubala Jubala is offline
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Default Re: Getting a fight out of the AI

Bakunine:
I have uploaded the files I changed but I don't consider it be a finished mod. Not much of a mod at all since I didn't change much. But you wanted it so you got it.

Go read the readme in the modarchive if you want to know how my game ended.

Talenn:
How much begging will it take for you to upload your custom set? I have seen alot of people ask you for it now, including me, several times. You keep teasing us by mentioning changes you have made that sound good to say the least. So, pretty please, just upload the damn thing already? Please?
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Old December 11th, 2000, 08:14 AM

Talenn Talenn is offline
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Default Re: Getting a fight out of the AI

Jubala:

Ok, let me see what I can do. I have to do alot of collating to find out what all I have to upload. I'm not going to bother with the extra graphics files cuz I only have a 56k connection and I dont want the file to be monster sized. I cant guarantee that it will be easy to install either as I'm not overly savvy about Winzip etc.

BUT...I will get it out there one way or another.

Talenn

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Old December 11th, 2000, 10:40 AM

Bakunine Bakunine is offline
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Default Re: Getting a fight out of the AI

My first words must go to: Thanks for your reply Talenn. Three days ago I said that it´s unusual to see great forums as this one is. Well i must correct it. This forum is a "Primus Inter Pares"-(The first among the bests). I only surf the web for a year but until now gold medal goes to all that post here.
The mods you made look very interesting. I specially like the need for more radioactives and organics. As things are right now when setting up a race it´s a great idea (if wanna beat AI easy) to set minerals production to 120%, and farming and radioactives to the minimum and spend the rest of the points in things like research,inteligence,etc. What looks even more pathetic is that (at least until now for me) the AI always change resources in a 1:1 ratio.So I could play a game without even having to have farms and refineries.
For talking of "MOO2" the Huge Breathable Planets in the home system makes me remember Orion, but this one was a step back, at leats in the beguining of the game (oh,oh there goes my scout).
It is possible to change my original files about size and number of facilities in the planet for yours without changing the rest, isn`t it? It won´t affect the rest of the game I presume. It would be nice if you send me it to luis_curado@clix.pt or post it in the mod section.
Can you (or anyone who reads this) say me if it is possible to play a game by email in which for example you had your altered files and someone the original files?
Talenn if there's a poll for who will have the oportunity to be a Beta Tester you can count with my vote. I don't now what's NDA's but I think you deserve it anyway.

Bakunine
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Old December 11th, 2000, 10:46 AM

Bakunine Bakunine is offline
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Default Re: Getting a fight out of the AI

Jubala:

Thanks for your files. Gonna try them. I will say something after.
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Old December 12th, 2000, 02:04 AM
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Jubala Jubala is offline
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Default Re: Getting a fight out of the AI

Talenn:
Great! I'm looking forward to it.

Bakunine:
Enjoy. Keep in mind that I went to war with the first AI I met shortly after I met them. They kept telling me to get out of my homesystem and I can't have that, now can I? So they kicked me out. But I hurt them good in the process though.
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Old December 11th, 2000, 10:00 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Getting a fight out of the AI

Being able to mod my own files, I am trying out Jubala's hint about adding space yard bases to the AI build requirements. So far, I've only managed to meet an adjacent neutral in my newly started game but this guy was one tough little cookie to crack for all the head-start he had. The space yard base he had built did indeed help him churn out ships faster and put up more of a fight. I'm looking forward to meeting the major AI empires now.
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Old December 13th, 2000, 02:34 AM

Bakunine Bakunine is offline
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Default Re: Getting a fight out of the AI

Jubala:

Haven´t used very much your files but until now it seems that it´s the AI who's getting a fight of me and if they wanted any of the three i have contacted could make me dead meat.

I set a + or - 40 systems game with neutrals off and everything high to the AI. I have a good homeworld.

I started very unluck. For the first time I didn´t had ANY planet to colonize in my starting system. Two warp-points that lead to empty systems, one of them with the thing that magnetizes ships(don´t remenber the name). After that I encoutered a race in a corner, their home system, and there was 4 breathble planets, 2 huge and 2 large, unbelievele. But meanwhile i encoutered another system with two huge doomed planets.

I dicided to colonize the doomed first, but didn´t went to the borders screen,it was already claimed. I colonized one and came another race with two ships and kaboom. I have to say that i started with my usual tactic of building first 4 or 5 colony ships and explore with them. Well that´s no more effective.Then I start sending colony ships with 2 or 3 ships and they always send more and better then I had.No alternative then abandon this system and unclaim it.

What's been saving me is that went partnership with the race who have the 4 breathable planets and i could colonize them. Now i´m at peace with all three and trying to make a fleet who's effective.

It´s amazing the number of ships they have.
Next time i have to start with less computer bonus.
It´s true that im not a experienced player with SE series, not even with SE4,(to be honest i spend more time reading this forum them playing, but if i have fun that way )but the few changes you made, make a BIG change in how the game must be played, I can say whithout doubts.
Thanks for the mod.
Thanks also to Tallen,Shadow99,[126]Mephisto,Trancejeremy,James Sterret,Tampa_gamer, and all that post or will post their hard work.

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