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  #1  
Old December 18th, 2000, 12:15 AM

Talenn Talenn is offline
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Default Re: 1 Bug, 1 Comment, 2 Suggestions, 1 Complaint

Personally I think the whole espionage area could stand a reworking. Its confusing and counter-intuitive as it stands now. I've used it a bit and I like the missions etc, but the layout could really use some help.

I appears that the intent was to make the research and intel screens have the same functionality, but it doesnt seem to fit quite right. I think the intel screen from SE3 with some appropriate modernization would better fill the role.

At the very least, I would like to see the 'Counter Espionage' be a separate 'mission' altogether and allow points to be split between the 'attack' missions and the defense without regard to 'split evenly' or not. Give the player more control over what goes where when it comes to intel.

Well, thats my $.02 on the subject.

Talenn
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  #2  
Old December 18th, 2000, 12:46 AM
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Daynarr Daynarr is offline
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Default Re: 1 Bug, 1 Comment, 2 Suggestions, 1 Complaint

There is another thing I had in mind about intel. Since finishing counter-ops opens screen for enemy intel, maybe counter-ops shouldn't be ever finished (make them cost endless amount of points).
Also IIRC the number of counter-ops going on in the same time is important, so making counter espionage a seperate process would require to change how the whole inter works. Maybe just making counter-ops a never-finish project could be more easaly implemented than changing the way the whole counter intel works.
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Old December 18th, 2000, 04:10 AM

Psitticine Psitticine is offline
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Default Re: 1 Bug, 1 Comment, 2 Suggestions, 1 Complaint

I'd like to see a slider system, where you just drag over the bar to set a proportion of Intel Points to be put towards Counter-Intel. Also, if you aren't running any offensive projects, the points should be automatically put towards defense.
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