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Old December 27th, 2000, 06:29 AM

Tomgs Tomgs is offline
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Default Re: Game Strategies

1) For Racial traits I like propulsion expert and advanced storage technics. Sometimes I use organic instead of the propulsion if I want a more challenging early game. This is all with a low technology start. Organic and Crystalline are very powerful if all technologies are maxxed at the beggining.

2) I agree with scrapping some facilities on your homeworld to build storage units and then on your first planet colonized at least also build lots of storage those "free" supplies come in handy later.

3) My research queue is first cargo, then ship building, then missles, repeat on divide evenly off. This is with a 3 world start. I would start the same with 1 world but it would take a bit longer.

4) Build as many Colonizers as you have planets you can colonize. Colonize in order breathable worlds, then the largest Unbreathable worlds working your way down in size although large is usually as small as I go for those unless worlds are very rare or it has some special technology.

5) Build explorers I favor Destroyer bodies as soon as they are availiable with one missle and one beam weapon (so you can protect yourself and still take out those satelites also) the rest all supply storage units. I usually never build ships untll I have at least frigates unless there is another race's homeworld in my system. With a Destroyer and this design you have 9,000-10,000 supplies with Cargo III and you can start to explore the galaxy. Remember range is much better for your safety then firepower. Who cares if you lose a ship if the enemy never has a chance to get close to your home system because you meet them many systems away. You can always design ships to meet the threats if you have a couple systems warning that they are out there.

6) When you get destroyers CargoIII and missles II or better then research physics 2 levels and research Phased Poloron beams to level II and missles to level III then research research, propulsion, missles, and phased poleron. By this time you have met the enemy and research what you need to win. For example if you meet the Terrans or other missle race early research point defence.

[This message has been edited by Tomgs (edited 27 December 2000).]
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Old December 27th, 2000, 06:37 AM
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Puke Puke is offline
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Default Re: Game Strategies

quote:
Originally posted by Tomgs:
4) Build as many Colonizers as you have planets you can colonize. Colonize in order breathable worlds, then the largest Unbreathable worlds working your way down in size although large is usually as small as I go for those unless worlds are very rare or it has some special technology.



lots of good ideas. I would like to add, its not usually necessary to put points into colonization tech. you can usually either conquer a neutral AI and take their colonization tech, or make an alliance with a real AI and either (a) trade them for it (they seem to like resources, comm channels, and ships.. i like to give away my escort ships that ran out of supplies after trucking 5 systems) or (b) demand it from them. you will be supprised what the AI will give you if you just keep demanding it repeatedly (as someone pointed out to me)

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Old December 27th, 2000, 07:49 AM
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Atrocities Atrocities is offline
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Default Re: Game Strategies

I have but one strategy. WIN.

I do this one of four ways, but usually in combo with each other so I will call it the 4X concept.

eXpand
eXploit
eXplore
eXterminate

j/k

Seriously, I hog up on research, and go directly for mines and sats. I then set them up at warp points after exploring about 10 systems. Kinda establishing a boundry of sorts. During this time, I colonize all Rock/Oxegen planets I come acrossed, and research ICE and GAS. Upon abtaining them, I begin to expand upon my research facilities.

I think that the best way to win, is to be more advanced than your enemies. I have been been back and nearly destroyed by many AI, but I always pull through with glorious victory.

(Usually, the AI gets board and leaves me alone for a few turns.)

Unfortunetly, I have never been able to finish a game because of Range Check Errors and such so I can not play out my strategies.
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Old December 27th, 2000, 03:18 PM

rdouglass rdouglass is offline
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Default Re: Game Strategies

I like most of the ideas presented, but I'll add one more. I personally invest in Intel almost as much as research. I NEVER research the other planet types, 'cause once I meet an AI (usually by about turn 25), I usually have enough intel to do Crew Insurection (or whatever it's called). This Intel operation seems to be effective 99% of the time and will yield you the enemy techs cheaply. The only trick is to get them to a ShipYard that you own, then analyse them.

Using this tactic, I rarely ever have to research the AI standards like Projectile Weapons, Propulsion, Fighters, or Point Defense. I then can put all my research into the areas that the AI doesn't use, like Stellar Harnessing.

My 'staple' research projects are Stellar Harnessing, Missle, Shields, Storage and Point Defence - I just steal most everything else early in the game (before turn 100).

My basic strategy is expand to every planet you can, protect the strategic Warp Points, and research HEAVILY. Let's face it, technology RULES in this game - those with the best techs usually win.
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