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  #1  
Old December 11th, 2001, 02:29 AM

mn author704 mn author704 is offline
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Default Re: Space Empires IV: AI Races/Ship Sets

I'm a published sci fi/horror author from minnesota and I just finished a mod for SE4 1.49 with new technologies, starbase sizes, facilites, and a few tweaks in the technology tree.

New Tech

- Quantum Mechanics & Technology
- Nano & cybernetic technologies
- Android and Industrial Robotics Technology
- One empire race based off everyone else ideas

Thanks! Anthony Fauglid Appleton Minnesota

my web page http://www.angelfire.com/mn/lawman704/books.html

Download Faug Mod 10

1008030135.zip
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  #2  
Old December 13th, 2001, 07:50 AM

chewy027 chewy027 is offline
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Default Re: Space Empires IV: AI Races/Ship Sets

Here are the Hevordah and Vandron
1008222543.zip

1008222613.zip
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  #3  
Old December 15th, 2001, 03:40 PM
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Atrocities Atrocities is offline
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Default Re: Space Empires IV: AI Races/Ship Sets *DELETED*

Post deleted by Mephisto
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  #4  
Old December 18th, 2001, 11:18 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

Finally got around to updating another AI for se4 1.49.

The Cephalopeian Kingdom (Squids in Space )

1008710257.zip

These are just AI/.emp and .txt files, the actual graphic files (as always) are available on the Kuat Drive Yards by Andres.....

Enjoy!
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Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

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Old December 20th, 2001, 08:17 PM

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Default Re: Space Empires IV: AI Races/Ship Sets

Updated my shipset with AI and also for Gold.

12-26-01 : Fixed errors in Genral and Constr_Facility files.

For 1.49 -
Shadri.zip


For Gold -
Shadri_Gold.zip

Thank you to Mephisto for providing me with an AI template to follow (used the Centauri as a guidline for certain things).

Let me know if you encounter any problems. The Shadri are meant to be a 'friendly' race that is more interested in exploration and research than war, but they will fight if pushed. They also have a long memory for past wrongs committed against them.

[ 26 December 2001: Message edited by: Val ]

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  #6  
Old January 3rd, 2002, 07:37 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

AI update.

Se4 1.49 Version of the Star Wars Empire 1 (sw-emp1, Vader's fleet). Included are .emp files for use with the race. Only .txt and .emp files are in this update, the original race bitmaps are available at Kuat Drive Yards.

1010079367.zip

Enjoy, any comments/etc please post or email me.

I_8_BAD_GRAPES@hotmail.com


There has been significant changes to all files from previous Versions of the sw-emp1, most notibly the design of ships and the Vehicle-Constructions.txt file.
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We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
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  #7  
Old January 21st, 2002, 03:10 PM

Breadfan Breadfan is offline
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Default Re: Space Empires IV: AI Races/Ship Sets

Star Control : Ur-Quan Shipset
Version 1.0 by C.S. Durham

The Ur-Quan have returned!
The Ur-Quan have rudimentary AI. I know it works with ver. 1.49

Ur-Quan Shipset
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