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  #1  
Old September 11th, 2002, 02:10 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

Research TXT

If you choose to keep the old AI, this is the corrected file for it.

[ September 11, 2002, 01:11: Message edited by: Atrocities ]
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Old September 12th, 2002, 03:44 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

This an updated Version of the B5 AI I have done. This should prevent the AntiMatter Utilization errors seen in Minbari & NarnRegime. It should also stop the Narn Advanced Molecular Weapons Error message.

1031794916.zip
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Old September 12th, 2002, 12:50 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

I forgot to include the Centauri Advanced Weapon Techs Last night. They now have at least up to level 3 of the several advanced weapon techs they are allowed.

1031827673.zip
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Old September 13th, 2002, 01:39 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

Fixed the errors Val reported with the ShagToth plus several I found. Added the Hyach AI_designcreation and Hyach AI_rsearch files.

1031873798.zip
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Old September 24th, 2002, 12:06 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

Latest Version of my AI for the B5 MOD. This should give the "big" ships. Also updated the weapons for Narn Troops/armor plus some "tidying up" of all the AI.

1032861778.zip

Unless this Version has major errors, I'll start working on the neutrals next.
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Old September 24th, 2002, 03:11 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

I forgot to do the Brakiri.

1032873025.zip
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Old September 24th, 2002, 05:28 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

Fixed the Shadows research and added a Vree General.txt file

1032881236.zip

I hope Richard doesn't get po'd. Sorry about the number of fixes/uploads (home sick *cough* *snivel*)

[ September 24, 2002, 16:29: Message edited by: pathfinder ]
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