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  #1  
Old November 1st, 2002, 02:37 AM

God Emperor God Emperor is offline
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Default Re: Space Empires IV: AI Races/Ship Sets

Groan....
Yes, a bug has been found (thanks to Capnq!).

Attached are revised AI_DesignCreation files...

1036111035.zip
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  #2  
Old November 2nd, 2002, 02:58 AM
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mlmbd mlmbd is offline
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Default Re: Space Empires IV: AI Races/Ship Sets

Here are some Avatars;
1036155032.gif
1036155152.GIF
1036155239.GIF
1036155328.gif

I will u/l other stuff here, once a week. Do hope you enjoy, or are atleast amused by them!

That top GIF is junk. SORRY, should have checked it out. Here is the replacement for it:
1036183489.gif

mlmbd

[ November 01, 2002, 20:48: Message edited by: mlmbd ]
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Old November 9th, 2002, 02:01 AM

God Emperor God Emperor is offline
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Default Re: Space Empires IV: AI Races/Ship Sets

@hickmanj
The various race files each need to be put into a race folder under the Pictures/Races/ subdirectory.
eg SpaceEmpiresIV_Gold/Pictures/Races/Shadows
(in the above example, stick all of your Shadows files into a new Shadows sub-directory.

Attached is a revised AI_General.txt file for the Shadows which fixes a typo affecting the random 2000 pt race selection.

1036800069.TXT

Regards,

GE
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  #4  
Old November 13th, 2002, 01:20 AM
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Alpha Kodiak Alpha Kodiak is offline
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Default Re: Space Empires IV: AI Races/Ship Sets

This is Version 3.0 of the Rage Collective. Please post any comments or suggestions in the SEIV discussion forum. Thanks!

1037251673.zip

Edit for corrected link. Somehow I previously uploaded the wrong Zip file.

[ November 14, 2002, 05:29: Message edited by: Alpha Kodiak ]
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My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)

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Old November 13th, 2002, 03:45 PM

God Emperor God Emperor is offline
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Default Re: Space Empires IV: AI Races/Ship Sets

Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UraTal and Borg Variant 1.78f.

Have been sick the Last two weeks so have had some time at home to do further work on my AI.

After receiving feedback on v1.78b/c, I have undertaken a major update of my AI - principally the ship designs (have tried to optimse weapons payload vs support gadgets and have disarmed the Colony ships (Lt Cruiser is their largest hull size).
I have also had a further tinker with the Research pathways of each of the races too in order to ensure that they get the most important tech's at the right time.

I have zipped the files up in a directory structure to assist those who havent gotten used to fiddling around with SE4 files. The zipped files just need to be transferred into your corresponding SE4 directories.

1037195054.zip

I have play tested each of the AI individually for 120 turns without any snags but havent played a multiplayer Version through yet (shouldnt be a problem as only the Research and DesignCreation files have been amended - and the Components file in the case of the Borg).

DesignCreation.txt:
I have changed the weapon selection slightly. Have switched the Jraenar, Klingons, Praetorian and Romulans back to secondary Null Space Projectors. Shadows and UkraTal retain engine overloading weapons as a secondary selection.

Colonisers have now been disarmed and restricted to Lt Cruiser hull size maximum.

Borg use shield depleting weapons only now on their Boarding Ships in an effort to increase their boarding attempts (using PPB's, you have to knock out the shield generators in order to facilitate boarding).

Research.txt:
The Research tree has undergone more work in the later stages of the game to prioritise those tech's that an AI really needs to be robust (eg: large spaceyards and stellar manipulation have been advanced whilst some less useful tech's have been pushed back).

Components.txt
The Borg now have a Shield Depleting Weapon which becomes available at the same time that they get boarding parties.

Regards

God Emperor
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  #6  
Old November 14th, 2002, 08:21 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

SJ, here is the first installment of planets. Just let me know if you would like more. Thanks!!

do not use this link, the zip has mo MINI's
1037297998.zip

Grab this one
1037312937.zip
Sorry!!

mlmbd

[ November 14, 2002, 22:30: Message edited by: mlmbd ]
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  #7  
Old November 15th, 2002, 03:29 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

Here are Avatars and the Cruiser bmp.

eye in a magnifying glass1037366595.gif
Wylie Coyote, hitch'n a ride1037366667.gif
Albino Tiger1037366750.gif
Gargoyle in flight1037366786.gif
Grandpa given kisses1037366844.gif
Ship of the line(Cruiser)1037366889.bmp

So there is this weeks additions. Enjoy!!

mlmbd
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