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  #1  
Old January 22nd, 2003, 06:24 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

This hopefully fixes the spacing errors in the B5 data/components.txt file.

1043234622.ZIP

Replaces earlier one (still had an error).

[ January 22, 2003, 11:24: Message edited by: pathfinder ]
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  #2  
Old January 31st, 2003, 09:29 AM

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Default Re: Space Empires IV: AI Races/Ship Sets

Taera Fourth Revision: Taera Hive Imperium GOLD

(No AI)

1043998144.zip
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  #3  
Old February 2nd, 2003, 04:58 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

First file is the zip for the two readme for the B5 MOD - Gold, second is the AI+Shipsets.

1: 1044154075.zip

2: 1044155514.zip

[ February 02, 2003, 03:13: Message edited by: pathfinder ]
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Old February 3rd, 2003, 10:19 PM

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Default Re: Space Empires IV: AI Races/Ship Sets

Here is a nice gif file for the confederation of the wingcommander games downloaded from the net

1044303673.gif

[ February 03, 2003, 20:24: Message edited by: Shapeshifter ]
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  #5  
Old February 6th, 2003, 10:31 PM

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Default Re: Space Empires IV: AI Races/Ship Sets

Well, here goes nothing.

Here is the current (6Feb2003) Version of the Monsters vs Galactic Patrol Mod:

1044560754.zip

This mod is based on DevNull v1.70.

There are 2 main changes:
  • Monsters have been enhanced and given the ability to colonize.
  • A Galactic Patrol race has been parially created.
Both Galactic Patrol and Monster races are unbalanced and extremely overpowered. Empire files are provided for 2000 and 3000 point opponents.
It is playable in 3 different styles:
  • Single Player Terra-Uber-Alles: Gameplay is "Two giants battling it out in a universe of pygmies. The player 'Adds existing' the Galactic Patrol. The human will control the GP. You should also add the Monsters and 'Edit' the Monsters to be: Controlled by Computer & Using Style from race. You can also add as many AI opponents as desired.
  • Multi-Player Hang Together: A small number (3 to 4) of normal human players attempt to pull down the Monsters. Additional AI opponents should not be needed.
  • Multi-player Eddore vs Arisa: The game host plays the GP. Other players use their favorite races. Add the Monsters and other AI's as desired. The game host intervenes as needed to balance game play and enhance story-telling.
This mod is still being improved. Things I need to do include:
  • Create 5000 point Empire files.
  • Find some images for the GP race. Currently I use the Terran images.
  • Create custom AI to utilize the GP advantages.
  • Balance the gameplay. I hope for 'fun' + 'hard' + 'doable'.
  • Smooth out the Monsters growth stages.
I would be gratefull for any comments or suggestions for improvement. Just remember, I am still pretty clueless on how to mod the AI's.
GP players will find the unbalancing advantages at the end of the various research tree's.

Miles (miles@cc.usu.edu)
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  #6  
Old February 7th, 2003, 02:54 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

You can Download all of the Star Trek Sets by Atrocities At = New Age Ship Yards

Star Trek sets include:
8472, Borg, Breen, Cardassian, Dominion, Federation STNG, Federation TMP, Ferengi, Gorn, Hirogen, Kazon, Klingon, Romulan, Son'a, Vulcan.

Many of the sets are custom, or contain custom parts. Enjoy.

[ February 07, 2003, 00:55: Message edited by: Atrocities ]
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  #7  
Old February 9th, 2003, 04:27 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

For those of you that would much rather have a Zip file of TDM 3.30 instead of an exe installer, I have decided to upload one for you. If you do not know how to use a Zip file, DO NOT download this. Get the installer Mephisto has uploaded.

The contents of this file are exactly the same as those of the installer. For some strange reason, this file is a bit larger than the exe, but whatever. Here it is:

TDM-Modpack.zip -- 10,477 KB
TDM-Modpack.rar -- 9,641 KB -- requires Winrar or Unrar. WILL NOT OPEN IN WINZIP

Mephisto, RAR files compress to about the same size your installer is. Too bad people are hooked on ZIP and can't learn better methods.

[ February 10, 2003, 07:48: Message edited by: Imperator Fyron ]
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