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May 25th, 2003, 07:33 AM
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Corporal
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Join Date: May 2003
Location: SF Bay Area, CA
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Re: Space Empires IV: AI Races/Ship Sets
This is all the work of others. I just wanted to post it so it doesn't get lost since the singularity is down right now. I hope this is ok, please let me know if it is not.
Khrel Shipset by Richard Meic.
Khrel Death Match 2 AI by Rexxx.
[ June 21, 2003, 21:12: Message edited by: cybersol ]
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May 25th, 2003, 11:43 AM
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Corporal
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Join Date: Mar 2003
Location: Tempe, AZ
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Re: Space Empires IV: AI Races/Ship Sets
(..umm, originally posted on the WRONG thread...  )
My first update for the Blackstar Nexus shipset.
1053777893.zip
Comments, suggestions welcome.
__________________
Now lie still, this isn't going to hurt me a bit...
-Xaren Hypr, Night City cybertech
My Neo SEIV Code: A Se++ GdY $++ Fr C++++ Css+ Sf Ai++ Au M+ MpTFd/VFd S+ Ss++ ROS Pw- Fq Nd Rp G++ Mm++ Bb+
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May 25th, 2003, 11:25 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Space Empires IV: AI Races/Ship Sets
Cascor AI_General.txt file fixed to allow its use as a neutral in B5 MOD (Gold Version):
1053897863.zip
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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May 25th, 2003, 11:53 PM
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Major General
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Join Date: Sep 2000
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Re: Space Empires IV: AI Races/Ship Sets
Update for Markab AI_General.tx file to allow them as a B5 Neutral Race:
1053899586.zip
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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June 5th, 2003, 01:51 AM
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Major
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Join Date: Oct 2002
Location: Irving, TX
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Re: Space Empires IV: AI Races/Ship Sets
Here is the TXT file for the complete Neo ++ shipset.
Neo ++ List
mlmbd
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June 5th, 2003, 09:29 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Space Empires IV: AI Races/Ship Sets
I made few changes to some Proportions AI. It should deal better with the scrapping base ship yard problem. At least AI will try to rebuild infrastructure faster after scrapping franzy
Before unzipping, move the file to Proportions/pictures/races folder. I think.
1054841329.zip
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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June 7th, 2003, 01:00 AM
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Corporal
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Join Date: Feb 2000
Location: Beaver Falls, PA
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Re: Space Empires IV: AI Races/Ship Sets
This race is sort of an homage to the pulp SF magazines of the '30s and '40s. Not being an artist myself, I took all the images from pulp magazine cover scans [from mags like "Planet Stories," Startling Stories," and "Thrilling Wonder Stories"] which I found on the net and modified them to make them usable in SEIV. For this reason, the various ship graphics are less homogenous than those of other ship sets, but I still think there's a certain similarity in style due to them all belonging to a particular era in SF illustration. However, in the race description I did attempt to justify this graphic variation, by portraying the race as both rag-tag refugees from another galaxy and part of an extremely decentralized society. This seemed to fit the ideal of anarchic freedom which was so prevalent in pulp-era SF.
I based my AI files on the TDM Modpack files, with a lot of modifications to get the effects I wanted. My limited playtesting indicates that at least the 5k Version is competitive. I think it would work best in a large galaxy with not too many other empires, but, right now I'm testing it in a medium galaxy with eight other empires and 6 minors [TDM Modpack races], and the race is still hanging on after 350+ turns.
Anyone who is familiar with the SF of the pulp era will probably recognize where the names come from.
IGNORE THE LINK BELOW AND USE THE ONE IN THE POST ABOVE THIS TO GET THE CORRECTED ZIP
1054966558.zip
p.s. Thanks to Oleg for explaining how to upload the file.
[ June 07, 2003, 22:30: Message edited by: Hrothgar ]
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