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  #1  
Old June 24th, 2003, 04:55 AM
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Default Re: Space Empires IV: Data/Sound/Graphic

1056423274.zip

DOGA "grab-bag" by Zircher.
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Old June 25th, 2003, 03:22 PM
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Default Re: Space Empires IV: Data/Sound/Graphic *DELETED*

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Old June 26th, 2003, 03:32 PM
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Old June 27th, 2003, 02:11 AM

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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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Old June 28th, 2003, 01:32 AM
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Default Re: Space Empires IV: Data/Sound/Graphic

HIGHLINER MOD VERSION 1.02

This mod makes major changes to the ship construction and colonization mechanics of the game. See the Readme below for the basic information on the background, requirements to run this mod, and more...

Readme 1.02

Mod release 1.02 History:
- TechArea file - Stellar Harnessing reduced from 6 to 3 levels (no components exist for levels 4-6)
- Fixed bug in Research datafiles in Neutral Empires (Tech Area Min % Organics Extraction - entry missing)
- Components file: special weapons and armor for units removed; some weapon techs renamed for consistency; and some inconsistenciesin Roman Numeral/Family Groups for some Rider Weapons and Facilities resolved

If you have any suggestions, complaints, comments or kudos, please post them in the Highliner Mod thread in the SEIV Forums here.

Download Highliner Mod 1.02 now!

======================================

Note that this also marks the debut of Efrafa Sector, the homepage for the Highliner Mod and more...

http://galileo.spaceports.com/~woundwrt/index.html
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Old June 29th, 2003, 04:55 AM
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Default Re: Space Empires IV: Data/Sound/Graphic

Sorry, one Last patch (1.03) to update the Mod. This is just three datafiles that were changed, and the updated readme.

Highliner Mod Patch 1.03

[ June 30, 2003, 00:28: Message edited by: General Woundwort ]
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Old June 30th, 2003, 05:16 PM
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Default Re: Space Empires IV: Data/Sound/Graphic

components24026.zip

committee24026.zip
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