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  #1  
Old April 4th, 2001, 11:29 AM
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Atrocities Atrocities is offline
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Default Re: New cultures mod posted

Do you mind if I also post your mod at my site as a mirror?

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"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patric Stewart as Captain Picard
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  #2  
Old April 4th, 2001, 12:56 PM
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Daynarr Daynarr is offline
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Default Re: New cultures mod posted

Go ahead.
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Old April 5th, 2001, 01:42 AM
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Default Re: New cultures mod posted

Thanks Daynarr.
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Old April 5th, 2001, 12:54 PM
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Default Re: New cultures mod posted

I am always surprised about the good ideas in this forum or at the lack of my imagination!
For a long time I thought about a possibility to make neutral AI empires more powerful and interesting. You showed me the way! I will just create a special culture for AI neutrals that gives them several important bonuses. Thank you very much!
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Old April 6th, 2001, 09:11 PM
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Default Re: New cultures mod posted

Daynarr do you know if there are limits for the culture modification percentages?
I used up to 50 and for reseach points this seems to function perfectly, but for the production of resources I don't get the full bonus if my calculations were right.
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Old April 6th, 2001, 09:22 PM

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Default Re: New cultures mod posted

I seem to remember that it was brought up during the twingalaxies tourney (v1.19) that culture modifiers for production did not do anything. It might be related to that
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Old April 6th, 2001, 10:48 PM
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Default Re: New cultures mod posted

Yep, I remember that bug. It seems that MM didn't fix this one yet.

I guess we'll just have to wait for the next patch. Of course, it would be great if you guys would send a bug report to MM just in case Aaron is not aware of it.
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