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  #1  
Old April 4th, 2001, 11:20 PM

GruelThePurple GruelThePurple is offline
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Default Re: Interesting Items coming out soon...

Recall that in game terms, a SYSTEM is the star and all the planets/objects in orbit around it. This means all the items you normally see in the main scree.

A SECTOR is just a single block, which contains only a sun, or only a planet (with its moons).

Hence, a SYSTEM is made up of a grid of 13x13 SECTORS.

So, looking at this, the scanner array is a very interesting item, but I am not sure that it will work in the context you propose.

The Abilities file does have an entry for "Long Range Scanner - System", but it does not allow for multiple systems. There are no variables for range. The sector based scan does, but unless values that put it outside its current System carry into the next System (which I can not check right now), I am afraid that this neat idea is not implimentable within the current game framework.

However, if it does work, I would love to see it!
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  #2  
Old April 4th, 2001, 11:28 PM

Aussie Gamer Aussie Gamer is offline
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Default Re: Interesting Items coming out soon...

I would love to see the LR Scanner work but I don't see that ability in the data files!

The same goes for the warp gate preventer.

The Command centre is very easy to make as the abilities are already in other buildings.
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  #3  
Old April 4th, 2001, 11:37 PM

GruelThePurple GruelThePurple is offline
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Default Re: Interesting Items coming out soon...

I forgot I had the game loaded on this machine (work and all)...

I attempted a simple test with Long Range Scanner III's to see if sector ranges would carry into the next system... They do not. I increased the ranges to 100, 1000, 10000, and 50000 and all had the same result; I could see anything within the system, but not outside of it.

I then tweaked a Research Facility to have the Long Range Scan - System attribute and gave it a value in the first catagory, of 2. Needless to say, that also did nothing outside the system it lived in. Increasing the value also did nothing...

Saddly, if this can be done, it is outside what I would have thought to use, and outside the default abilities of current scanners.

<sigh>
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Old April 5th, 2001, 12:02 AM

CaptSpoogy CaptSpoogy is offline
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Default Re: Interesting Items coming out soon...

Crap.

Maybe I can figure something out.
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  #5  
Old April 5th, 2001, 01:30 AM

GruelThePurple GruelThePurple is offline
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Default Re: Interesting Items coming out soon...

I wish you the best. If you can make it work, it would be a grand thing indeed!

Those types of Galactic LR Scanners, as well as interplanetary weapons (IE: Packet Accelerators from Stars!) are something I would like to see.

Who knows, if Drones are ever implimented, that may give us similar abilities.
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  #6  
Old April 5th, 2001, 01:53 AM

chewy027 chewy027 is offline
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Default Re: Interesting Items coming out soon...

I think the wormhole close facility would be a good idea IF the warp tehcnology being discussed in the "intergalactic civil war!!??" thread would be implemented. Otherwise I agree with Magus38 that it would unbalance the game.
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Old April 5th, 2001, 07:23 AM

CaptSpoogy CaptSpoogy is offline
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Default Re: Interesting Items coming out soon...

Another Idea...

In my upcoming Mod, I've created a Teleportation Tech Area which allows for the construction of Resource Particle Fountains - arrays that collect resources through energy beams - I was thinking of extending this tech area into another one - Replication - and making new facilities that create resources out of thin air...

And this is also cool - how about a cloning facility that adds extra population? You could even make it a military cloning facility that improves crew experience at the same time...

And I mentioned this in the missile mount topic, I've created point defense missiles and torpedoes - they split into several parts causing a large explosion damaging fighters and seekers.


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